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8bitMyGoUI/text/heading.go
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package text
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type HeadingOptions struct {
// Level 1–3 draws at ×3, ×2, ×1; zero means 1.
Level int
Slot pixel.Slot
}
// Heading is a title with a 1-dot Shade shadow.
func Heading(c *ui.Context, s string, o HeadingOptions) *ui.Element {
level := orDef("Heading Level", o.Level, 1)
if level > 3 {
panic(fmt.Sprintf("text: Heading Level %d outside 1–3", level))
}
k, sc := pixel.K(c), 4-level
return block(c, k, s, pixel.Measure(s)*sc+1, pixel.LineHeight*sc+1, func(g pixel.Canvas) {
g.Text(1, 1, s, pixel.Shade, sc)
g.Text(0, 0, s, o.Slot, sc)
})
}