Files
8bitMyGoUI/feedback/feedback.go
T

67 lines
1.3 KiB
Go

// Package feedback tells the player what is going on.
package feedback
import (
"strconv"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// pingpong runs n back and forth over 0…span.
func pingpong(n, span int) int {
if span <= 0 {
return 0
}
n %= 2 * span
if n > span {
return 2*span - n
}
return n
}
// level is Good, then Warn past warn, Bad past bad.
func level(v, warn, bad float64) pixel.Slot {
switch {
case bad != 0 && v > bad:
return pixel.Bad
case warn != 0 && v > warn:
return pixel.Warn
}
return pixel.Good
}
// fmtNum prints a number without trailing zeros.
func fmtNum(v float64) string { return strconv.FormatFloat(v, 'g', 4, 64) }
type cueKey struct{}
// cued is a cue's last value and when it changed.
type cued struct {
n int
at time.Time
}
// cue is when n last changed; zero until it does.
func cue(e *ui.Element, k pixel.Kit, n int) time.Time {
s := ui.Local(e, cueKey{}, func() cued { return cued{n: n} })
if s.n != n {
s.n, s.at = n, k.Now()
}
return s.at
}
// since counts steps at fps from t, up to done.
func since(c *ui.Context, k pixel.Kit, t time.Time, fps, done int) int {
if t.IsZero() {
return done
}
n := int(k.Now().Sub(t) * time.Duration(fps) / time.Second)
if n < done {
k.Tick(c, fps)
}
return min(n, done)
}