Twenty account components: SettingsList, OptionCycler, KeyBindings, ControllerMap, ProfileCard, CharacterCreator, LoginForm, PasswordGrid, SessionList, LanguagePicker, PalettePicker, VolumeMixer, DifficultySelect, AccessibilityOptions, AccountSwitcher, PlayerSelect, TwoFactor, About, PatchNotes and FeedbackForm. The components never check credentials, and no secret reaches the log: LoginForm reports Submitted and the caller counts Failures; each new failure clears the password, refocuses it, shakes the form and names no field. TwoFactor builds on input.PinInput and drains an epoch-aligned period bar. PalettePicker draws each tile in its own palette on a pixel.Pad grid. pixel.Settings.Reduce stills motion like the system preference, the micro font gains '?', display.Face draws avatar faces anywhere, and input.PinInput pastes on Cmd+V as native hosts send it.
40 lines
1.3 KiB
Go
40 lines
1.3 KiB
Go
package account
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import (
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"log/slog"
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"unicode/utf8"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type FeedbackFormOptions struct {
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// Width is in dots; zero means 200.
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Width int
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Disabled bool
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}
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type FeedbackFormResult struct {
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Element *ui.Element
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Sent bool
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}
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// FeedbackForm takes stars and words; SEND waits for a rating.
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func FeedbackForm(c *ui.Context, text string, rating *int, message *string, o FeedbackFormOptions) FeedbackFormResult {
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k := pixel.K(c)
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w := pixel.Or("FeedbackForm Width", o.Width, 200)
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var res FeedbackFormResult
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res.Element = ui.Column(c).Width(k.D(w)).Gap(k.D(5)).Role(ui.RoleGroup).Label(text).Children(func() {
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input.Rating(c, k.Msg("rating"), rating, input.RatingOptions{Disabled: o.Disabled})
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input.TextArea(c, k.Msg("message"), message, input.TextAreaOptions{Width: w, Disabled: o.Disabled})
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res.Sent = input.Button(c, k.Msg("send"), input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled || *rating == 0}).Clicked
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})
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// The words stay private: the log counts them.
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if res.Sent {
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slog.Debug("8bit: feedback sent", "label", text, "rating", *rating, "runes", utf8.RuneCountInString(*message))
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}
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return res
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}
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