Files
8bitMyGoUI/fx/clouds.go
T
ZacharyZhang-NY 8be66c09f2 Add fx components 291-320 and the home scene; Kit.Shot, Kit.Toward
Palette cycling, sky, sun and moon, clouds, starfield, rain, snow,
petals, leaves, fireflies, waterfall, ocean, campfire, lava, aurora,
lightning, mountains and a season scene; scanlines, vignette, screen
shake, flash, dither fades, iris wipes, dissolves, mosaics, glitches,
sparkles, explosions and confetti. Home opens on a live scene in the
palette's season and a strip of all eight palettes.

pixel adds Canvas.Cycled, Sprite.At, SpriteOf, Kit.Toward and
Kit.Shot, which spends a cue under Reduce Motion so it never replays;
display exports Reduce. Gallery grids and the sidebar are one Tab
stop each.
2026-10-12 04:05:25 -04:00

37 lines
1.0 KiB
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type CloudsOptions struct {
// Width and Height are dots; zeros mean 160 by 96.
Width, Height int
Label string
}
// Clouds drift by: far ones slowly, near ones faster.
func Clouds(c *ui.Context, o CloudsOptions) *ui.Element {
k := pixel.K(c)
w, h := size("Clouds", o.Width, o.Height, 160, 96)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { clouds(g, g.Step(8)) })
})
}
// clouds drifts two layers across the top third of g.
func clouds(g pixel.Canvas, step int) {
for layer, sp := range []*pixel.Sprite{smallCloud, bigCloud} {
// Far clouds shift a dot each four steps; near, two.
shift, span := step/(4>>layer), g.W+sp.W
for i := range max(1, g.W/(120-20*layer)) {
x := wrap(rnd(i, 10+layer)-shift, span) - sp.W
y := rnd(i, 12+layer)%max(1, g.H/3) + 4*layer
g.Sprite(x, y, sp, 0, pixel.Ink, 1)
}
}
}