Health, mana and experience bars, quarter hearts, lives, a spinning coin counter, score board, stage timer, minimap with fog, compass, hotbar, paper-doll equipment, skill tree, skill buttons with cooldown wipes, status effects, a boss bar, damage numbers, quest log and tracker, party frames, character sheet, level-up screen and shop. data exports DrawSlot so every slot looks alike; pixel adds TextVeil for dissolving text. Messages the font cannot draw are fixed and TestMessagesHaveGlyphs holds every message to the font.
79 lines
2.1 KiB
Go
79 lines
2.1 KiB
Go
package game
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import (
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"fmt"
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"math"
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"strconv"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Bearing marks a direction on a compass, in degrees.
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type Bearing struct {
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Degrees float64
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Slot pixel.Slot
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}
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type CompassOptions struct {
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// Width is in dots; zero means 120. It shows 180°.
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Width int
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}
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// Compass is a heading strip with letters and markers.
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func Compass(c *ui.Context, text string, heading float64, marks []Bearing, o CompassOptions) *ui.Element {
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k := pixel.K(c)
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for _, v := range append([]float64{heading}, bearings(marks)...) {
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if math.IsNaN(v) || math.IsInf(v, 0) {
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panic(fmt.Sprintf("game: Compass bearing %v", v))
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}
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}
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w := pixel.Or("Compass Width", o.Width, 120)
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letters := strings.Fields(k.Msg("compass"))
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heading = math.Mod(math.Mod(heading, 360)+360, 360)
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// x places bearing b; false means off the strip.
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x := func(b float64) (int, bool) {
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d := math.Mod(math.Mod(b-heading, 360)+540, 360) - 180
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return w/2 + int(math.Round(d*float64(w)/180)), d >= -90 && d <= 90
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}
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top := tagH(letters[0]) + 3
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return ui.Box(c).Role(ui.RoleImage).Label(text).Description(strconv.Itoa(int(math.Round(heading)))+"°").Size(k.D(w), k.D(top+10)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, top, w, 10, pixel.Sunken, pixel.Well)
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for b := 0; b < 360; b += 15 {
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at, ok := x(float64(b))
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if !ok || at < 1 || at > w-2 {
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continue
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}
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tall := 3
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if b%45 == 0 {
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tall = 6
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}
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g.VLine(at, top+10-1-tall, tall, pixel.Edge)
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if b%90 == 0 {
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l := letters[b/90]
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tag(g, max(0, min(w-tagW(l), at-tagW(l)/2)), 0, l, pixel.Ink)
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}
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}
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for _, m := range marks {
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if at, ok := x(m.Degrees); ok {
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g.Rect(max(1, min(w-4, at-1)), top+2, 3, 3, m.Slot)
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}
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}
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// The heading's own mark points down at the middle.
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g.Rect(w/2-2, top-1, 5, 1, pixel.Accent)
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g.Rect(w/2-1, top, 3, 1, pixel.Accent)
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g.Dot(w/2, top+1, pixel.Accent)
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})
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}
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func bearings(marks []Bearing) []float64 {
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out := make([]float64, len(marks))
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for i, m := range marks {
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out[i] = m.Degrees
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}
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return out
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}
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