Dialogs on DialogBase with focusable panels that harbor parked focus, popovers on PopoverBase, bubbles, drawers, sheets, a lightbox, an RPG dialogue box, notifications, a pause menu and a dithered title card. Kit.Cue moves from feedback to pixel.
64 lines
1.7 KiB
Go
64 lines
1.7 KiB
Go
package overlay
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type DrawerOptions struct {
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// Side is the edge it slides from.
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Side display.Side
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// Size is its depth in dots; zero means 160.
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Size int
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// Disabled makes the content inert.
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Disabled bool
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}
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type DrawerResult struct {
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Element *ui.Element
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// Closed is Escape or a click outside.
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Closed bool
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}
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// Drawer slides a panel in from an edge in steps.
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func Drawer(c *ui.Context, text string, open *bool, o DrawerOptions, content func()) DrawerResult {
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k := pixel.K(c)
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if o.Side > display.Right {
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panic("overlay: unknown Drawer Side")
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}
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size := pixel.Or("Drawer Size", o.Size, 160)
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home := ui.Box(c)
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off := k.D(arriving(c, home, *open) * size / 4)
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was := *open
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var res DrawerResult
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res.Element = ui.DialogBase(c, open, func(back, panel *ui.Element) {
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dim(k, back, pixel.Back, 8)
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panel.Absolute().Label(text).Padding(k.D(8)).Focusable().FocusRing(false)
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switch o.Side {
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case display.Left:
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panel.Top(0).Bottom(0).Left(-off).Width(k.D(size))
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case display.Right:
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panel.Top(0).Bottom(0).Right(-off).Width(k.D(size))
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case display.Top:
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panel.Left(0).Right(0).Top(-off).Height(k.D(size))
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case display.Bottom:
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panel.Left(0).Right(0).Bottom(-off).Height(k.D(size))
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}
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panel.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
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}).Children(func() {
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pixel.Harbor(c, panel, func() { body(c, o.Disabled, content) })
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})
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})
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res.Closed = was && !*open
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if res.Closed {
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slog.Debug("8bit: drawer closed", "label", text)
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}
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return res
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}
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