A terminal with history, a Go-colored code block, a log viewer that follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME OVER crash screen, an FPS meter, profiler bars, breakpoints, variables, command history, a shortcut list, a debug grid, a pixel editor that exports string art, a palette editor, a sprite sheet, a glyph map and a 6502 register view. layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art writes MustSprite art. pixel.Editor takes the caller's value at each input event, so a value changed between frames is never typed onto.
22 lines
529 B
Go
22 lines
529 B
Go
package pixel
|
|
|
|
import "testing"
|
|
|
|
func TestArtRoundTrips(t *testing.T) {
|
|
art := "#a.\n.kr\n\n...\nmA#\n"
|
|
sp := MustSprite(art)
|
|
if got := sp.Art(); got != art {
|
|
t.Fatalf("Art() = %q, want %q", got, art)
|
|
}
|
|
one := SpriteOf(2, 1, func(x, y int) (Slot, bool) { return Good, x == 1 })
|
|
if got := one.Art(); got != ".g\n" {
|
|
t.Fatalf("SpriteOf Art() = %q", got)
|
|
}
|
|
}
|
|
|
|
func TestHasKnowsTofu(t *testing.T) {
|
|
if !Has('A') || !Has('中') || !Has('♪') || Has('拖') || Has('\u0378') {
|
|
t.Fatal("Has does not match the font")
|
|
}
|
|
}
|