Files
8bitMyGoUI/agent/agentcard.go
T
ZacharyZhang-NY d60d53ef90 Add agent components 451-465 and icon.Crystal
Fifteen components that dress an AI agent's work as an RPG party:
AgentCard, ToolCall, PlanQuest, ThinkingOrb, TokenMana, ApprovalPrompt,
AgentLog, SubAgentParty, MemoryCrystals, AgentStatus, DiffScroll,
ModelSelect, PromptBox, CostCoins and Checkpoints.

The context window is HP and the token budget MP; tool calls are spells
that CAST, glow, then land OK or FAILED; the transcript reads as a battle
log whose newest line types itself out; models line up like fighters.
Busy signs keep moving under Reduce Motion, decoration stops. Commands
and prompts never reach the log, and a veiled PromptBox casts nothing.

icon.Crystal is the new 12x12 save and memory crystal.
2026-10-12 12:03:44 -04:00

55 lines
1.8 KiB
Go

package agent
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Agent is a party member; its context window is HP.
type Agent struct {
Name, Class string
Level int
// Used and Window count context tokens.
Used, Window int
}
type AgentCardOptions struct {
// Portrait fits 12 dots square; zero means a robot.
Portrait *pixel.Sprite
}
const cardW, cardH = 136, 48
// AgentCard is a party card: class, level, context as HP.
func AgentCard(c *ui.Context, a Agent, o AgentCardOptions) *ui.Element {
k := pixel.K(c)
if a.Name == "" || a.Class == "" || a.Level < 1 || a.Window < 1 || a.Used < 0 || a.Used > a.Window {
panic(fmt.Sprintf("agent: AgentCard %q, %q, LV %d, %d of %d tokens", a.Name, a.Class, a.Level, a.Used, a.Window))
}
face := portrait("AgentCard", o.Portrait)
left := a.Window - a.Used
lv, hp := fmt.Sprintf(k.Msg("level"), a.Level), tokens(left)+"/"+tokens(a.Window)
if pixel.Measure(lv) > cardW-40-28 {
panic(fmt.Sprintf("agent: AgentCard level %d is too wide", a.Level))
}
ink := health(left, a.Window)
said := lv + " " + a.Class + ", " + k.Msg("hp") + " " + hp
return ui.Box(c).Size(k.D(cardW), k.D(cardH)).Role(ui.RoleImage).Label(a.Name).Description(said).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, cardW, cardH, pixel.Raised, pixel.Face)
g.Frame(4, 10, 28, 28, pixel.Sunken, pixel.Well)
g.Sprite(18-face.W, 24-face.H, face, 0, pixel.Ink, 2)
x, tw := 36, cardW-40
g.Text(x, 1, pixel.Wrap(a.Name, tw, 1)[0], pixel.Ink, 1)
lvW := pixel.Measure(lv)
g.Text(x, 15, pixel.Wrap(a.Class, tw-lvW-4, 1)[0], pixel.Faint, 1)
g.Text(cardW-4-lvW, 15, lv, pixel.Ink, 1)
g.Micro(x, 32, k.Msg("hp"), pixel.Ink, 1)
g.Micro(cardW-4-pixel.MicroWidth(hp), 32, hp, pixel.Ink, 1)
gauge(g, x, 38, tw, float64(left)/float64(a.Window), ink)
})
}