Files
8bitMyGoUI/desk/trayicons.go
T
ZacharyZhang-NY 7800003418 Add desk components 466-485 and icon.Bomb
Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar,
StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel,
TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock,
RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen.

The calculator really adds up and calls division by zero GAME OVER;
Minesweeper and Snake are playable, first click always safe; START
cascades its submenus without moving the rows already open; windows
drag by whole dots; the screensaver's logo changes color at each wall
and sparkles in a corner; the defragmenter is oddly soothing. Clocks
that step back hold at zero, and typed or copied text never reaches
the log.

icon.Bomb is the new 12x12 mine.
2026-10-12 13:13:44 -04:00

70 lines
1.8 KiB
Go

package desk
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/overlay"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// TrayIcon is a small icon by the clock, tipped.
type TrayIcon struct {
Icon *pixel.Sprite
Tip string
}
type TrayIconsOptions struct {
Disabled bool
}
type TrayIconsResult struct {
Element *ui.Element
// Clicked is the icon pressed this frame, else -1.
Clicked int
}
// TrayIcons are small icons; hover or focus shows tips.
func TrayIcons(c *ui.Context, text string, icons []TrayIcon, o TrayIconsOptions) TrayIconsResult {
k := pixel.K(c)
seen := map[string]bool{}
for i, t := range icons {
sprite("TrayIcons", t.Icon)
if t.Tip == "" || seen[t.Tip] {
panic(fmt.Sprintf("desk: TrayIcons icon %d tip %q is blank or twice", i, t.Tip))
}
seen[t.Tip] = true
}
res := TrayIconsResult{Clicked: -1}
res.Element = ui.Row(c).Gap(k.D(1)).FocusGroup(ui.Horizontal).Role(ui.RoleToolbar).Label(text).Children(func() {
for i, t := range icons {
// Keyed by tip: icons come and go.
ui.Box(c).Key(t.Tip).Children(func() {
overlay.Tooltip(c, t.Tip, overlay.TooltipOptions{}, func() {
shell, base, st := pixel.Shell(c, func() *ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleButton).Label(t.Tip).Disabled(o.Disabled)
})
if !base.IsDisabled() && base.Clicked() {
res.Clicked = i
}
shell.Size(k.D(14), k.D(14)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
dy := 0
if st.Press {
dy = 1
}
g.Sprite(1, 1+dy, t.Icon, 0, pixel.Ink, 1)
g.Finish(st)
})
})
})
}
})
if res.Clicked >= 0 {
slog.Debug("8bit: tray icon clicked", "label", text, "tip", icons[res.Clicked].Tip)
}
return res
}