A cross-cutting pass, each fix with a test that failed first. Veils: MyGo still hands a key to a base that turned off this frame, so every element key now goes through pixel.Shortcut, which an archtest enforces. Input handlers record and the build applies them only while enabled; the editor turns away a veil-frame letter or copy; value bases get a copy and keep only enabled turns. Popups give a held focus back to their opener when the veil lifts. Motion: S5 is enforced at the clock. Every Tick, Since, Step, Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps, fast animations step at 15, and drawn time is quantized to frames. Clocks stepping back: Since holds at zero without overflow, and k.Elapsed moves a stored start to now, so nothing goes negative, runs backward or indexes out of range. Also: logs count typed text instead of holding it, gallery names use glyphs the font has, removable rows are keyed, components take their own Options (archtest), and sweeps over all 508 demos check veiled keys, clicks, wheels, the clock stepping back and names.
104 lines
2.6 KiB
Go
104 lines
2.6 KiB
Go
package feedback
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import (
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Toast is a short message in the queue Toasts shows.
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type Toast struct {
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Message string
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// Action labels an optional button.
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Action string
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// For is how long it shows; zero means three seconds.
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For time.Duration
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// id and shown are set as it first shows.
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id uint64
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shown time.Time
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}
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type ToastsOptions struct {
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// Width is each toast's in dots; zero means 200.
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Width int
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Disabled bool
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}
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type ToastsResult struct {
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// Element holds the toasts on screen.
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Element *ui.Element
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// Acted is the toast whose action was clicked, else nil.
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Acted *Toast
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}
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type toastsKey struct{}
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// Toasts shows three timed messages at the bottom.
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func Toasts(c *ui.Context, queue *[]Toast, o ToastsOptions) ToastsResult {
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k := pixel.K(c)
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w := pixel.Or("Toasts Width", o.Width, 200)
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now := k.Now()
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kept := (*queue)[:0]
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for _, t := range *queue {
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if t.For < 0 {
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panic("feedback: Toast For is negative")
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}
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life := t.For
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if life == 0 {
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life = 3 * time.Second
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}
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if t.shown.IsZero() || k.Elapsed(&t.shown) < life {
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kept = append(kept, t)
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}
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}
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*queue = kept
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n := min(3, len(*queue))
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last := ui.Local(c.Root(), toastsKey{}, func() uint64 { return 0 })
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for i := range n {
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if (*queue)[i].id == 0 {
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*last++
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(*queue)[i].id, (*queue)[i].shown = *last, now
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}
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}
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if n > 0 {
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k.Tick(c, 4)
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}
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res := ToastsResult{}
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left := (c.Root().Bounds().W - k.D(w)) / 2
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ui.Overlay(c, func() {
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res.Element = ui.Column(c).Absolute().Left(left).Bottom(k.D(8)).Width(k.D(w)).Gap(k.D(4)).Children(func() {
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for i := range n {
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t := (*queue)[i]
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ui.Row(c).Key(t.id).Padding(k.D(5), k.D(6)).Gap(k.D(6)).AlignItems(ui.Center).Role(ui.RoleStatus).Label(t.Message).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
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}).Children(func() {
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pixel.Text(c, t.Message, pixel.TextOptions{Wrap: true, MaxLines: 2}).Grow(1)
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if t.Action != "" && input.Button(c, t.Action, input.ButtonOptions{Size: input.Small, Disabled: o.Disabled}).Clicked {
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res.Acted = &t
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}
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})
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}
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})
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})
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if res.Acted != nil {
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*queue = removeToast(*queue, res.Acted.id)
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slog.Debug("8bit: toast action", "message", res.Acted.Message, "action", res.Acted.Action)
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}
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return res
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}
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// removeToast drops the toast with id from q.
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func removeToast(q []Toast, id uint64) []Toast {
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for i := range q {
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if q[i].id == id {
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return append(q[:i], q[i+1:]...)
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}
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}
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return q
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}
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