Files
8bitMyGoUI/tabletop/round1_test.go
T
ZacharyZhang-NY 81003b21ee Add tabletop components 486-500 and ten game icons
Fifteen pieces of a games night: Dice, DiceTray, PlayingCard, CardHand,
Deck, Chessboard, GoBoard, MahjongTile, Domino, Roulette, CoinFlip,
BingoCard, TicTacToe, ScoreTrack and Meeple. Component number 500 is
a meeple, which seems right.

Dice tumble, coins turn and wheels spin on a cue, a frame at a time,
and land at once under Reduce Motion. Hands lift the card you point
at and play the one drawn on top; pieces and stones pick the lighter
of Lit and Ink for White, so they read in every palette; the computer
plays a fair O; FREE is a star in every language.

New 12x12 icons: Spade, Club, Diamond, Meeple, King, Queen, Rook,
Bishop, Knight and Pawn.
2026-10-12 14:03:58 -04:00

113 lines
3.8 KiB
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package tabletop_test
import (
"bytes"
"strings"
"testing"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/tabletop"
)
func TestGoBoardShrinksUnderItsCursor(t *testing.T) {
board := make([]tabletop.Stone, 361)
tt := view(600, 600, newWorld(), func(c *ui.Context) { tabletop.GoBoard(c, "Goban", board, tabletop.GoBoardOptions{}) })
board = make([]tabletop.Stone, 81)
tt.Frame()
find(t, tt, "Goban")
}
func TestCourtCardsShowTheirSuit(t *testing.T) {
shot := func(cd tabletop.Card) []byte {
return view(200, 200, newWorld(), func(c *ui.Context) { tabletop.PlayingCard(c, cd, tabletop.PlayingCardOptions{}) }).Image().Pix
}
for _, rank := range []int{11, 12, 13} {
if bytes.Equal(shot(tabletop.Card{Rank: rank, Suit: tabletop.Hearts}), shot(tabletop.Card{Rank: rank, Suit: tabletop.Diamonds})) ||
bytes.Equal(shot(tabletop.Card{Rank: rank, Suit: tabletop.Spades}), shot(tabletop.Card{Rank: rank, Suit: tabletop.Clubs})) {
t.Errorf("rank %d hides its suit", rank)
}
}
}
func TestCardHandHitsTheCardDrawn(t *testing.T) {
cards := []tabletop.Card{{Rank: 2, Suit: tabletop.Clubs}, {Rank: 3, Suit: tabletop.Clubs}}
wd, played := newWorld(), -1
tt := view(400, 300, wd, func(c *ui.Context) {
if i := tabletop.CardHand(c, "Hand", cards, tabletop.CardHandOptions{}).Played; i >= 0 {
played = i
}
})
r := find(t, tt, "Hand")
// Above the cards is felt, not a card.
tt.ClickAt(r.X+44, r.Y+2)
if played != -1 {
t.Fatalf("a click above the cards played %d", played)
}
// Lifted, the first card shows above; clicking there takes it.
tt.Move(r.X+10, r.Y+40)
later(tt, wd, 1e9)
tt.ClickAt(r.X+44, r.Y+8)
if played != 0 {
t.Fatalf("a click on the lifted first card played %d", played)
}
}
func TestDeckAndBingoStayInTheirCells(t *testing.T) {
mustPanic(t, "deck", func() {
view(300, 300, newWorld(), func(c *ui.Context) { tabletop.Deck(c, "D", 1000, tabletop.DeckOptions{}) })
})
var numbers [25]int
for i := range numbers {
numbers[i] = i + 1
}
card := func(l pixel.Locale) []byte {
var m [25]bool
return ui.NewTester(func(c *ui.Context) {
pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Locale: l})
tabletop.BingoCard(c, "B", numbers, &m, tabletop.BingoCardOptions{})
}, 400, 400).Image().Pix
}
// FREE is a star, alike in every locale.
if !bytes.Equal(card(pixel.En), card(pixel.Zh)) {
t.Fatal("the FREE cell differs by locale")
}
var m [25]bool
tt := view(400, 400, newWorld(), func(c *ui.Context) { tabletop.BingoCard(c, "B", numbers, &m, tabletop.BingoCardOptions{}) })
x, y, _, _ := dots(find(t, tt, "B"))
if count(tt.Image(), x+36, y+32, 18, 16, pixel.Accent) == 0 {
t.Fatal("no star on FREE")
}
}
func TestMeepleStandsInTheItemSlot(t *testing.T) {
tt := view(200, 200, newWorld(), func(c *ui.Context) { tabletop.Meeple(c, "M", tabletop.MeepleOptions{}) })
x, y, w, h := dots(find(t, tt, "M"))
if w != data.SlotSize || h != data.SlotSize || count(tt.Image(), x, y, w, h, pixel.Well) == 0 {
t.Fatalf("a meeple slot is %d×%d, or not an item slot", w, h)
}
}
func TestHoldsAndRestartsAreLogged(t *testing.T) {
var board [64]tabletop.Piece
board[0] = tabletop.Piece{Kind: tabletop.Rook}
restarts := 0
log := logged(func() {
tt := view(600, 700, newWorld(), func(c *ui.Context) {
tabletop.Chessboard(c, "B", &board, tabletop.ChessboardOptions{})
if tabletop.TicTacToe(c, "Grid", tabletop.TicTacToeOptions{}).Restarted {
restarts++
}
})
cell(t, tt, "CHESSBOARD", 8, 16, 0)
for _, i := range []int{0, 8, 1, 4} {
cell(t, tt, "Grid", 3, 22, i)
}
})
if !strings.Contains(log, "chess hold") || !strings.Contains(log, "tic-tac-toe restart") || restarts != 1 {
t.Fatalf("%d restarts; log:\n%s", restarts, log)
}
}