Bars, lines, areas, pies, donuts, radar, histogram, scatter, bubbles, heatmaps, gauge, bullet, funnel, waterfall, treemap, candles, box plots, steps, rings, legend, axis, crosshair, polar area, pyramid, spectrum bars and win-loss strips, each drawn dot by dot. Ticks follow 1-2-5 steps and print as precisely as their step needs; a label row uses micro letters or the pixel font as a whole. Descriptions carry the data in numbers. Bad data panics.
46 lines
1.4 KiB
Go
46 lines
1.4 KiB
Go
package chart
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type BulletChartOptions struct {
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// Width is in dots; zero means 160.
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Width int
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}
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// BulletChart lays a bar on rising ranges and a target.
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func BulletChart(c *ui.Context, text string, value, target float64, ranges []float64, o BulletChartOptions) *ui.Element {
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k := pixel.K(c)
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if len(ranges) == 0 {
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panic("chart: BulletChart needs ranges")
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}
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span(ranges, []float64{value, target})
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for i, r := range ranges {
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if r <= 0 || i > 0 && r <= ranges[i-1] {
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panic(fmt.Sprintf("chart: BulletChart ranges %v must rise above zero", ranges))
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}
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}
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end := ranges[len(ranges)-1]
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if value < 0 || value > end || target < 0 || target > end {
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panic(fmt.Sprintf("chart: BulletChart value %v or target %v outside 0–%v", value, target, end))
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}
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w := pixel.Or("BulletChart Width", o.Width, 160)
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x := func(v float64) int { return int(v / end * float64(w-1)) }
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return ui.Box(c).Size(k.D(w), k.D(14)).Role(ui.RoleMeter).Label(text).Description(num(value) + " / " + num(target)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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from := 0
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for i, band := range ranges {
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to := x(band) + 1
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g.Dither(from, 0, to-from, 14, pixel.Well, pixel.Shade, 12-12*i/len(ranges))
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from = to
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}
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g.Rect(0, 5, max(1, x(value)), 4, pixel.Ink)
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g.Rect(min(x(target), w-2), 2, 2, 10, pixel.Accent)
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})
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}
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