Lists, tables, trees, grids, inventories and records in data/. Outline and GridView build on ui.List: ui.Outline strokes its arrows and ui.GridView spaces and tints items. The pixel theme keeps MyGo's row highlights clear so scrolled rows stay on whole dots; off lists take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions Label and exports Rarity.Slot.
61 lines
1.6 KiB
Go
61 lines
1.6 KiB
Go
package data
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ListOptions struct {
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// Height is in dots; zero means 120.
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Height int
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Disabled bool
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}
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type ListResult struct {
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Element *ui.Element
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// Submitted is Enter or a double click on a row.
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Changed, Submitted bool
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}
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type listKey struct{}
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// List is a virtual list; ▶ marks the chosen row.
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func List(c *ui.Context, text string, n int, selected *int, o ListOptions, row func(i int)) ListResult {
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k := pixel.K(c)
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off := o.Disabled || pixel.Current(c).Inert
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box := ui.Box(c)
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st := ui.Local(box, listKey{}, func() ui.ListState { return ui.ListState{} })
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st.Selected = selected
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if off {
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st.Selected = nil
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}
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var e *ui.Element
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box.Children(func() {
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e = ui.List(c, st, n, pixel.Lazy(c, func(i int) {
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on := i == *selected
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// The chosen row is AccentLit under a ▶.
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ui.Row(c).FillWidth().Padding(k.D(1), k.D(2), k.D(1), k.D(12)).Draw(func(p *ui.Painter, r ui.Rect) {
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if on {
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g := k.Canvas(p, r)
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g.Rect(0, 0, g.W, g.H, pixel.AccentLit)
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g.Sprite(3, (g.H-pointer.H)/2, pointer, 0, pixel.Accent, 1)
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}
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}).Children(func() { row(i) })
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})).Height(k.D(pixel.Or("List Height", o.Height, 120))).Label(text)
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veil(c, off)
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})
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pixel.Park(c, e, off)
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if off {
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e.Description(k.Msg("disabled"))
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}
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well(c, box, pixel.State{Focus: e.FocusRing(false).FocusVisible(), Disabled: o.Disabled})
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res := ListResult{Element: box, Changed: e.Changed(), Submitted: e.Submitted()}
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if res.Changed {
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slog.Debug("8bit: list", "label", text, "selected", *selected)
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}
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return res
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}
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