S3.3: pixel components: name-plate dialog titles, sunken fields, raised tabs, notched badges, XP bars, inventory slots, guide hint bubbles, game-over errors with Continue

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-09 12:23:17 -04:00
1 parent a6036308b7
commit 08ff96eec8
19 files changed
+149 -86

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@@ -33,6 +33,10 @@ test("a record that breaks one page leaves the rest of the app working", async (
await page.getByRole("button", { name: "Approvals" }).click();
const failure = page.getByRole("alert").filter({ hasText: "This page could not be shown." });
await expect(failure).toContainText("Approval risk tone is missing.");
// A failure reads as a game over, with Continue to try again; the same fault fails the same way.
await expect(failure).toContainText("GAME OVER");
await failure.getByRole("button", { name: "Continue" }).click();
await expect(failure).toContainText("Approval risk tone is missing.");
await page.getByRole("button", { name: "Home" }).click();
await expect(failure).toHaveCount(0);
await expect(page.getByRole("button", { name: "Approvals" })).toBeVisible();