S3.3: pixel components: name-plate dialog titles, sunken fields, raised tabs, notched badges, XP bars, inventory slots, guide hint bubbles, game-over errors with Continue
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -35,7 +35,8 @@ test("a first load that fails says why, keeps retrying, and recovers", async ()
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await expect(failure).toContainText(/attempt [2-9]/);
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setDraft(null);
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await page.getByRole("button", { name: "Retry now" }).click();
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await expect(failure).toContainText("GAME OVER");
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await page.getByRole("button", { name: "Continue" }).click();
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await expect(page.getByRole("heading", { name: "Welcome" })).toBeVisible();
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await app.close();
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});
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