Initialize project and ignore local references
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# Phase 9: Code Reviewer
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## Correctness Fixes Applied
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- removed `better-sqlite3` from the desktop runtime and replaced it with `node:sqlite`
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- fixed packaged runtime resolution for `electron-log/main.js`
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- bundled local adapter workspace packages into the main-process build instead of leaving
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broken runtime imports behind after packaging
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- hardened trusted-sender checks for IPC invocation
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- pinned connector commands to audited runtime defaults instead of accepting arbitrary renderer
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overrides
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- scoped secrets to companies and resolved secret bindings by `companyId`
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- validated worker messages at runtime instead of trusting unchecked casts
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- closed a test coverage gap where `*.test.ts` files were present but excluded from Vitest
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## Runtime Review
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- renderer responsiveness is acceptable for the current feature set, but continued extraction
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of shell sections into smaller components remains a maintenance priority
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- heavy agent execution stays out of the renderer through the utility process boundary
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- background database work is local and bounded; privileged tasks do not run directly in the
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renderer
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- critical run lifecycle writes now execute transactionally
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- lint baseline is now warning-free via `eslint.config.mjs` and `pnpm lint`
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## Remaining Performance Risks
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- the renderer bundle is still large enough that future work should split heavier sections and
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defer rarely used surfaces
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- cross-platform production profiling has not yet been run on Windows and Linux hardware
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## Performance Snapshot (2026-03-13)
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- renderer JS bundle (`out/renderer/assets/index-*.js`): 1,162,405 bytes (~1.11 MB)
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- renderer CSS bundle (`out/renderer/assets/index-*.css`): 43,344 bytes (~42.3 KB)
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- main bundle (`out/main/index.js`): ~142.9 KB
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- main connector chunk (`out/main/chunks/connectors-*.js`): ~146.2 KB
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- preload bundle (`out/preload/index.js`): ~137.7 KB
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The primary optimization target remains renderer bundle splitting and lazy-loading of low-frequency
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surfaces.
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