Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface. - 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded). - Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits. - Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com. - Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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.page {
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position: relative;
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min-height: 100svh;
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overflow-x: clip;
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}
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.page main:focus {
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outline: none;
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}
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.skip {
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position: fixed;
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top: 12px;
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left: 12px;
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z-index: 100;
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padding: 12px 24px;
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font-size: var(--fs-1);
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line-height: 2;
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color: var(--ink-void);
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background: var(--ink-gold);
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}
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.skip:not(:focus) {
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clip-path: inset(50%);
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}
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.lost {
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display: grid;
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place-content: center;
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justify-items: center;
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gap: 24px;
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padding: 48px 16px;
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}
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