Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface. - 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded). - Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits. - Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com. - Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
e374bc1e8e
commit
2d7af224dd
112 files changed
+5692
-4223
No files matched your search
@@ -0,0 +1,17 @@
|
||||
import styles from "./section.module.css";
|
||||
|
||||
export function SectionHeader({ id, stage, title, intro }: { id: string; stage: string; title: string; intro?: string }) {
|
||||
return (
|
||||
<header className={styles.header}>
|
||||
<div className={styles.banner}>
|
||||
<span className={styles.cloud} aria-hidden="true" />
|
||||
<span className={`${styles.cloud} ${styles.cloudFar}`} aria-hidden="true" />
|
||||
<p className={styles.stage}>{stage}</p>
|
||||
</div>
|
||||
<h2 id={id} className={styles.title}>
|
||||
{title}
|
||||
</h2>
|
||||
{intro ? <p className={styles.intro}>{intro}</p> : null}
|
||||
</header>
|
||||
);
|
||||
}
|
||||
Reference in new issue
Block a user