Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s

- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-09 23:37:23 -04:00
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import styles from "./section.module.css";
export function SectionHeader({ id, stage, title, intro }: { id: string; stage: string; title: string; intro?: string }) {
return (
<header className={styles.header}>
<div className={styles.banner}>
<span className={styles.cloud} aria-hidden="true" />
<span className={`${styles.cloud} ${styles.cloudFar}`} aria-hidden="true" />
<p className={styles.stage}>{stage}</p>
</div>
<h2 id={id} className={styles.title}>
{title}
</h2>
{intro ? <p className={styles.intro}>{intro}</p> : null}
</header>
);
}