Silence render-disposed spam, unbreak bundled skills, drop board wake
Three independently ugly bugs that all fed the same log flood:
* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
to stderr via `console.error`. When the worker fans a second
agent-event past a reloading renderer, we produced thousands of
identical lines and stalled the main loop on stderr I/O. Added a
`mainFrame.detached` guard so the send is short-circuited before
Electron's own catch block fires, and installed a targeted filter in
`suppress-warnings.ts` (now actually imported from the entry point)
so the specific `console.error("Error sending from webFrameMain:"…)`
noise never reaches the terminal. Any other payload still surfaces.
* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
target when an agent replied to `__board__` — `wakeAgentIfPossible`
then called `db.getAgent("__board__")`, threw, and the dispatcher
kept repeating on every send. Strip `HUMAN_SENDER_ID` at
`resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
heartbeat so a stray caller (future automation fan-out) cannot
reintroduce the crash.
* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
diverges from its parent directory. The four bundled `my-writing-style`
copies declared `name: writing-style-skill`, so every install emitted
a warning and dropped the skill. They also lived as orphan gitlinks
(mode 160000 without .gitmodules), and the global `*.md` gitignore
hid every other SKILL.md from version control. Fixed the frontmatter
to match the dir, converted the dangling submodules to plain trees,
and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
catalogue instead of silently losing it.
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---
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title: Maintain Class Cohesion
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impact: MEDIUM
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impactDescription: enables extracting focused subclasses
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tags: class, cohesion, variables, methods
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---
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## Maintain Class Cohesion
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Classes should have a small number of instance variables. Each method should manipulate one or more of those variables. The more variables a method manipulates, the more cohesive the method is to its class.
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**Incorrect (low cohesion - methods use different variables):**
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```java
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public class Utility {
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private Database db;
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private EmailService email;
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private Logger logger;
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private Cache cache;
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public void saveUser(User user) {
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db.save(user); // Only uses db
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logger.log("Saved user"); // Only uses logger
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}
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public void sendNotification(String message) {
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email.send(message); // Only uses email
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}
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public Object getCached(String key) {
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return cache.get(key); // Only uses cache
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}
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}
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// Each method uses different instance variables - low cohesion
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```
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**Correct (high cohesion - methods use shared variables):**
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```java
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public class Stack {
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private int topOfStack = 0;
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private List<Integer> elements = new LinkedList<>();
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public int size() {
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return topOfStack; // Uses topOfStack
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}
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public void push(int element) {
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topOfStack++; // Uses topOfStack
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elements.add(element); // Uses elements
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}
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public int pop() throws EmptyStackException {
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if (topOfStack == 0)
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throw new EmptyStackException();
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int element = elements.get(--topOfStack); // Uses both
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elements.remove(topOfStack); // Uses both
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return element;
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}
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}
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// Every method uses the same instance variables - high cohesion
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```
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**When cohesion breaks down:** If a subset of methods only uses a subset of variables, extract those methods and variables into a separate class.
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Reference: [Clean Code, Chapter 10: Classes](https://www.oreilly.com/library/view/clean-code-a/9780136083238/)
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