Silence render-disposed spam, unbreak bundled skills, drop board wake
Three independently ugly bugs that all fed the same log flood:
* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
to stderr via `console.error`. When the worker fans a second
agent-event past a reloading renderer, we produced thousands of
identical lines and stalled the main loop on stderr I/O. Added a
`mainFrame.detached` guard so the send is short-circuited before
Electron's own catch block fires, and installed a targeted filter in
`suppress-warnings.ts` (now actually imported from the entry point)
so the specific `console.error("Error sending from webFrameMain:"…)`
noise never reaches the terminal. Any other payload still surfaces.
* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
target when an agent replied to `__board__` — `wakeAgentIfPossible`
then called `db.getAgent("__board__")`, threw, and the dispatcher
kept repeating on every send. Strip `HUMAN_SENDER_ID` at
`resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
heartbeat so a stray caller (future automation fan-out) cannot
reintroduce the crash.
* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
diverges from its parent directory. The four bundled `my-writing-style`
copies declared `name: writing-style-skill`, so every install emitted
a warning and dropped the skill. They also lived as orphan gitlinks
(mode 160000 without .gitmodules), and the global `*.md` gitignore
hid every other SKILL.md from version control. Fixed the frontmatter
to match the dir, converted the dangling submodules to plain trees,
and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
catalogue instead of silently losing it.
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---
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title: Understand Data/Object Anti-Symmetry
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impact: MEDIUM-HIGH
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impactDescription: prevents 2× effort when requirements change
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tags: obj, asymmetry, procedural, polymorphism
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---
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## Understand Data/Object Anti-Symmetry
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Objects and data structures are opposites. Objects hide data and expose behavior; data structures expose data and have no behavior. Choose based on what kind of changes you anticipate.
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**Incorrect (wrong approach for frequent type additions):**
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```java
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// Procedural approach - adding Triangle requires modifying EVERY function
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public class Square { public double side; }
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public class Circle { public double radius; }
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public class Geometry {
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public double area(Object shape) {
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if (shape instanceof Square) {
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Square s = (Square) shape;
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return s.side * s.side;
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} else if (shape instanceof Circle) {
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Circle c = (Circle) shape;
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return Math.PI * c.radius * c.radius;
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}
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// Must add Triangle case here AND in perimeter() AND in draw()...
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throw new NoSuchShapeException();
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}
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}
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```
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**Correct (polymorphic approach for frequent type additions):**
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```java
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// Object approach - adding Triangle only requires one new class
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public interface Shape {
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double area();
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}
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public class Square implements Shape {
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private double side;
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public double area() {
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return side * side;
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}
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}
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public class Circle implements Shape {
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private double radius;
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public double area() {
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return Math.PI * radius * radius;
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}
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}
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// Adding Triangle is easy - just add one class
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public class Triangle implements Shape {
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private double base, height;
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public double area() {
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return 0.5 * base * height;
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}
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}
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```
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**Choose based on anticipated changes:**
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- Adding new functions often? Use data structures (procedural)
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- Adding new types often? Use objects (polymorphic)
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Reference: [Clean Code, Chapter 6: Objects and Data Structures](https://www.oreilly.com/library/view/clean-code-a/9780136083238/)
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