Silence render-disposed spam, unbreak bundled skills, drop board wake

Three independently ugly bugs that all fed the same log flood:

* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
  to stderr via `console.error`. When the worker fans a second
  agent-event past a reloading renderer, we produced thousands of
  identical lines and stalled the main loop on stderr I/O. Added a
  `mainFrame.detached` guard so the send is short-circuited before
  Electron's own catch block fires, and installed a targeted filter in
  `suppress-warnings.ts` (now actually imported from the entry point)
  so the specific `console.error("Error sending from webFrameMain:"…)`
  noise never reaches the terminal. Any other payload still surfaces.

* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
  target when an agent replied to `__board__` — `wakeAgentIfPossible`
  then called `db.getAgent("__board__")`, threw, and the dispatcher
  kept repeating on every send. Strip `HUMAN_SENDER_ID` at
  `resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
  heartbeat so a stray caller (future automation fan-out) cannot
  reintroduce the crash.

* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
  diverges from its parent directory. The four bundled `my-writing-style`
  copies declared `name: writing-style-skill`, so every install emitted
  a warning and dropped the skill. They also lived as orphan gitlinks
  (mode 160000 without .gitmodules), and the global `*.md` gitignore
  hid every other SKILL.md from version control. Fixed the frontmatter
  to match the dir, converted the dangling submodules to plain trees,
  and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
  catalogue instead of silently losing it.
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---
title: Understand Data/Object Anti-Symmetry
impact: MEDIUM-HIGH
impactDescription: prevents 2× effort when requirements change
tags: obj, asymmetry, procedural, polymorphism
---
## Understand Data/Object Anti-Symmetry
Objects and data structures are opposites. Objects hide data and expose behavior; data structures expose data and have no behavior. Choose based on what kind of changes you anticipate.
**Incorrect (wrong approach for frequent type additions):**
```java
// Procedural approach - adding Triangle requires modifying EVERY function
public class Square { public double side; }
public class Circle { public double radius; }
public class Geometry {
public double area(Object shape) {
if (shape instanceof Square) {
Square s = (Square) shape;
return s.side * s.side;
} else if (shape instanceof Circle) {
Circle c = (Circle) shape;
return Math.PI * c.radius * c.radius;
}
// Must add Triangle case here AND in perimeter() AND in draw()...
throw new NoSuchShapeException();
}
}
```
**Correct (polymorphic approach for frequent type additions):**
```java
// Object approach - adding Triangle only requires one new class
public interface Shape {
double area();
}
public class Square implements Shape {
private double side;
public double area() {
return side * side;
}
}
public class Circle implements Shape {
private double radius;
public double area() {
return Math.PI * radius * radius;
}
}
// Adding Triangle is easy - just add one class
public class Triangle implements Shape {
private double base, height;
public double area() {
return 0.5 * base * height;
}
}
```
**Choose based on anticipated changes:**
- Adding new functions often? Use data structures (procedural)
- Adding new types often? Use objects (polymorphic)
Reference: [Clean Code, Chapter 6: Objects and Data Structures](https://www.oreilly.com/library/view/clean-code-a/9780136083238/)