Commit Graph
5 Commits
Author SHA1 Message Date
ZacharyZhang-NYandClaude Opus 5.5 ace76dabc7 Q207: office positions follow real state: only idle agents leave their desks; the pretend whip is gone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 11:43:30 -04:00
ZacharyZhang-NY c50f17190c Animate the whip: a crack at the strike point and a flinch on the target
Every whip click now lands visibly, wherever the target is standing:

- simulation.whip() always registers a WhipCrackEffect at the struck
  agent and starts their hit reaction; step() ages both away. The
  discipline rule is unchanged - only snack-bar/restroom slackers are
  sent hustling home; desk, CEO office, and meeting stay safe
- office-renderer draws the strike: a lash sweeping in from the upper
  right that collapses into an impact starburst with an expanding ring
  (~450ms), while the struck agent shakes with anime-style pain sparks
  over their head (~600ms), fading as the flinch drains
- The office e2e now collects pageerror during the run and lets the
  effect play out after a whip-mode click, so a throwing frame in the
  rAF loop fails the suite instead of dying silently
2026-07-08 23:41:33 -04:00
ZacharyZhang-NY 4ab20e679c Add the whip to the office toolbar: slackers hustle back to their desks
- New bottom toolbar on the pixel office floor with a Whip tool;
  toggling it turns the cursor to a crosshair, clicks whip instead of
  opening the detail card, Escape puts the whip away
- Simulation.whip(): an agent inside the snack bar or restroom drops
  whatever they are carrying and hustles back to their desk at 1.8x
  speed for a few seconds; agents at their desks, in the CEO office,
  or in the meeting room are working and stay untouched
- Room membership decides the outcome (rectContains against the same
  floor-plan rooms the renderer draws), so the rule matches what the
  player sees
- Unit tests cover the whip matrix; e2e drives the toolbar toggle in
  the live shell
2026-07-08 21:51:47 -04:00
ZacharyZhang-NY c3924af9ac Office life: everyone roams, meetings convene in pairs, card follows agent
- The detail card now rides beside the clicked agent (flipping and
  clamping at viewport edges via a pure cardPositionFor helper) instead
  of pinning to the top-right corner; it follows a walking agent
- Every agent - the CEO and busy agents included - periodically visits
  the coffee machine, snack bar, and restroom; work status no longer
  recalls a walker mid-break
- The office convenes meetings around the meeting table every few
  minutes: at least two settled attendees walk over, dwell together on
  distinct table spots, and head back; a solo office never meets
- Meeting spots ship as lane-wired amenities so pathing stays correct
  by construction; floor-plan invariants (collider-free, reachable)
  cover them automatically
- e2e asserts the card opens beside the sprite, not in a corner
2026-07-08 21:40:53 -04:00
ZacharyZhang-NY 07d0b4587d Promote AgentCompany-New to the repository root and retire the old app
The legacy application - its src, tests, landing site, promo assets, docs,
release tooling, CI workflows, and root configs - leaves the tree; it stays
reachable in history. Everything under AgentCompany-New moves up unchanged:
same package name, so the production userData/database path is untouched,
and e2e/build scripts already resolved paths relative to the project. The
developer cred.txt stays gitignored at its new location. Full verify:ci
passes from the new root.
2026-07-07 00:04:13 -04:00