Deleting the old Windows build from R2 surfaced something worse: the
two macOS DMG links had no objects behind them at all - the mac builds
were never uploaded, so every mac download click has been a 404.
- R2 now holds exactly one desktop artifact: AC/AgentCompany-1.1.0-x64
.exe (old exe deleted on operator instruction, verified 404)
- The release manifest drops the macOS entry with a comment explaining
how it comes back (upload real DMGs first); footer mac links removed;
hero reads "Available on Windows - macOS build coming soon"
- Root fix in platform-support: FAQ/JSON-LD copy now derives from
whatever platforms the manifest actually ships instead of
hard-requiring macos+windows, so the site structurally cannot
advertise a platform without a real artifact behind it
- Landing e2e updated (>=1 tracked asset) and green; redeployed and
verified live: no r2.dev leaks, no mac links, coming-soon copy shown,
tracked download 302s to the 1.1.0 installer
- release-links: bump to 1.0.0; Windows now points at AgentCompany-1.0.0-x64.exe
(signed x64 NSIS, uploaded to R2); remove the Linux platform. macOS stays on
0.4.182 until the 1.0.0 mac build is ready.
- platform-support / product-narrative / footer / layout / faq: remove Linux
from availability copy, the FAQ, JSON-LD, and footer download links
- e2e: adjust the tracked-download-link count (macOS x2 + Windows = 3)
- playwright.config.ts: desktop (1440) + mobile (Pixel 5) projects, static
webServer over the exported out/; a PW_CHROME env override for the browser
- tests/e2e: render + all core sections, tracked download hrefs with no R2
exposure, the live counter (mocked function), theme toggle, image loading,
zero console errors, and responsive nav (desktop links / mobile menu reveal)
- navbar: hide the closed mobile menu with `invisible` so its links stay out of
the tab order and the accessibility tree, not merely clipped
- add the test:e2e script and ignore test-results/ + playwright-report/