Every whip click now lands visibly, wherever the target is standing:
- simulation.whip() always registers a WhipCrackEffect at the struck
agent and starts their hit reaction; step() ages both away. The
discipline rule is unchanged - only snack-bar/restroom slackers are
sent hustling home; desk, CEO office, and meeting stay safe
- office-renderer draws the strike: a lash sweeping in from the upper
right that collapses into an impact starburst with an expanding ring
(~450ms), while the struck agent shakes with anime-style pain sparks
over their head (~600ms), fading as the flinch drains
- The office e2e now collects pageerror during the run and lets the
effect play out after a whip-mode click, so a throwing frame in the
rAF loop fails the suite instead of dying silently
- New bottom toolbar on the pixel office floor with a Whip tool;
toggling it turns the cursor to a crosshair, clicks whip instead of
opening the detail card, Escape puts the whip away
- Simulation.whip(): an agent inside the snack bar or restroom drops
whatever they are carrying and hustles back to their desk at 1.8x
speed for a few seconds; agents at their desks, in the CEO office,
or in the meeting room are working and stay untouched
- Room membership decides the outcome (rectContains against the same
floor-plan rooms the renderer draws), so the rule matches what the
player sees
- Unit tests cover the whip matrix; e2e drives the toolbar toggle in
the live shell
- The detail card now rides beside the clicked agent (flipping and
clamping at viewport edges via a pure cardPositionFor helper) instead
of pinning to the top-right corner; it follows a walking agent
- Every agent - the CEO and busy agents included - periodically visits
the coffee machine, snack bar, and restroom; work status no longer
recalls a walker mid-break
- The office convenes meetings around the meeting table every few
minutes: at least two settled attendees walk over, dwell together on
distinct table spots, and head back; a solo office never meets
- Meeting spots ship as lane-wired amenities so pathing stays correct
by construction; floor-plan invariants (collider-free, reachable)
cover them automatically
- e2e asserts the card opens beside the sprite, not in a corner
Skills no longer come from the user's ~/.agents library - most users have
none, and the CEO branch that compiled the entire catalogue into its
prompt overflowed the model context (1.1MB) and failed every CEO run.
- Bundle "built-in skills/" with the app (extraResources) and stage it
at startup into <profile>/builtin-skills as one dir-per-skill copy -
both bundle shapes (SKILL.md dirs and flat category .md files)
normalize into the same importable layout
- Import the staged catalogue per org at startup and inside onboarding,
so the CEO's first run already carries it
- Forced house style: resolveRuntimeSnapshot unions the humanizer skill
into every agent's runtime (CEO included) as a resolution rule - no
binding row to forget, delete, or bypass; revoke_skill refuses it
- CEO staffs hires with skills: hire_agent accepts a skills array,
grant_skill/revoke_skill adjust later, list_skills now shows
descriptions from skill frontmatter
- Kill the c_suite compile-all branch; everyone resolves bindings-only,
capped at 200k chars with omissions named in the prompt
- Remove the Skills settings page and its import/sync/test IPC surface;
drop ~/.agents discovery and the AGENTCOMPANY_NEW_SKILLS_ROOT seam in
favor of AGENTCOMPANY_NEW_BUILTIN_SKILLS_DIR
- Tests: staging/import/forced-resolution/cap units, real-bundle CI
check, e2e asserts the tab is gone and the catalogue self-imports
- Discover skill directories under ~/.agents/skills and each
workspace''s .agents/skills; a directory qualifies with a full
skill.manifest.json or just a SKILL.md, whose manifest is derived
(frontmatter name or the directory name). Paths resolve per platform
on Windows, macOS, and Linux.
- Sync at startup for every organization and again when the Skills
page opens; skills the org already carries are skipped, and one
broken directory cannot block the rest.
- AGENTCOMPANY_NEW_SKILLS_ROOT points tests at a temporary library
(overriding USERPROFILE crashes Electron on Windows).
The legacy application - its src, tests, landing site, promo assets, docs,
release tooling, CI workflows, and root configs - leaves the tree; it stays
reachable in history. Everything under AgentCompany-New moves up unchanged:
same package name, so the production userData/database path is untouched,
and e2e/build scripts already resolved paths relative to the project. The
developer cred.txt stays gitignored at its new location. Full verify:ci
passes from the new root.