Purge remaining hardcoded color values from the component layer and main
process so every surface flows through the kami token system.
src/main/desktop-shell-window.ts
- BrowserWindow.backgroundColor no longer paints pure white before the
renderer mounts. It now picks kami parchment (#F5F4ED) or deep-dark
(#141413) based on nativeTheme.shouldUseDarkColors so the startup
flash respects the user's OS theme preference.
src/shared/constants.ts
- DEPARTMENT_COLORS collapses 12 unrelated hex brand colors (violet,
red, green, cyan, pink, ...) into six kami tokens: var(--primary),
var(--kami-ink), var(--kami-dark-warm), var(--kami-charcoal),
var(--kami-olive), var(--kami-stone). Departments are distinguished
by warm-neutral ramp + ink-blue, never by second chromatic hue.
src/renderer/components/communication/{MessageItem,SearchResults}.tsx
- Replace the string-concat tint pattern `${color}18` with
color-mix(in oklab, ${color}, transparent 91%). The old pattern
produced invalid CSS (e.g. `var(--primary)18`) whenever `color`
was a CSS custom property, silently falling back to no background.
color-mix works for both hex and var() inputs, eliminating the
latent bug at the source.
src/renderer/components/ui/ActionButton.tsx
- Replace hand-rolled rgba(74,93,122,0.35) and rgba(220,53,69,0.3)
drop shadows with kami ring shadows routed through color-mix over
var(--primary) and var(--destructive).
src/renderer/views/CommandPaletteView.tsx
- Replace rgba(15,23,42,0.08) cold-slate shadow with a kami whisper
shadow driven by color-mix over var(--foreground).
src/renderer/components/skills/SkillAgentToggles.tsx
src/renderer/components/execution/ModelManagementShared.tsx
- Toggle thumbs switch from bg-white to bg-background so they
inherit parchment in light mode and deep-dark in dark mode,
removing the last pure-white surfaces from the renderer.
Third-party brand hex values in src/renderer/components/social/
social-config.ts are retained: they represent external brand identity
(Twitter blue, YouTube red, ...), not kami chrome, and collapsing them
to one hue would destroy recognition.
Typecheck clean. No business-logic signatures changed.
Create src/renderer/components/ui/icons.ts as the single re-export point
for every Phosphor icon the renderer touches, then rewrite the 95 files
that previously imported directly from "@phosphor-icons/react" to pull
from the relative-path-to-barrel instead. The TitleBar commit earlier
in this series already used ui/icons; this commit extends the pattern
to the rest of the renderer.
Benefits now wired in:
- one location where bundle tree-shaking can be reasoned about,
- typos like Briefcase vs BriefCase show up against a finite list,
- re-theming or swapping icon sets is a one-file edit,
- a lint rule that flags raw @phosphor-icons/react imports can be
added later without mass-rewriting call sites.
The barrel also re-exports the `Icon` type so call sites that type
icon props against the Phosphor component type work unchanged.
Test count stays at 363 passing; typecheck stays at 156 errors.
Five near-identical 25-line entity result blocks collapse into one
PaletteResultSection. Extract closeAndReset() callback used in 5 places.
Drop dead fallback: runs.find(...)?.id.slice(0,8) === run.id.slice(0,8).