landing/scripts/og.mjs paints a 240x126 NES-palette scene with a hand-placed 5x7 font and writes public/images/og.png at x5 (1200x630). npm run og regenerates it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- playwright.config.ts: desktop (1440) + mobile (Pixel 5) projects, static
webServer over the exported out/; a PW_CHROME env override for the browser
- tests/e2e: render + all core sections, tracked download hrefs with no R2
exposure, the live counter (mocked function), theme toggle, image loading,
zero console errors, and responsive nav (desktop links / mobile menu reveal)
- navbar: hide the closed mobile menu with `invisible` so its links stay out of
the tab order and the accessibility tree, not merely clipped
- add the test:e2e script and ignore test-results/ + playwright-report/
- footer: dark #050e11 band with an Instrument Serif display CTA, an inverted
Download button, link columns (tracked download hrefs preserved) and copyright
- structure: move icon-mark to brand/, theme provider+toggle to theme/,
site-constants to lib/; sections/layout/ui/brand/theme now fully separated
- button: add an inverted variant for dark surfaces
- metadata: point OpenGraph/Twitter at a 1200x630 og.jpg and the JSON-LD
screenshot at dashboard.webp; drop the old /screenshots references
- remove orphans: framer-motion (replaced by CSS + IntersectionObserver),
ascii-background, and the seven superseded product screenshots
- add @playwright/test for the e2e suite
Foundation for the adaline-based landing rebuild:
- globals.css: warm-cream light theme + Material-3 dark theme mapped onto the
existing CSS-var names; CSS-keyframe entrance + IntersectionObserver reveal
motion (to replace framer-motion incrementally)
- layout.tsx: self-host Instrument Sans/Serif, Newsreader and JetBrains Mono via
next/font/google; drop the external Google Fonts <link>
- _headers: tighten CSP style/font-src to 'self' now that fonts are local
- components/ui: Container, Reveal, Eyebrow, Badge, Button, SectionHeading
- lib/landing-content.ts: feature-section copy for the six product screens
- public/images: six product screenshots optimized to WebP
- add reicon-react/reicon-brands (bundled, CSP-safe SVG icons)
Business logic (D1 download counter, platform metadata, theme, SEO) unchanged.
The legacy application - its src, tests, landing site, promo assets, docs,
release tooling, CI workflows, and root configs - leaves the tree; it stays
reachable in history. Everything under AgentCompany-New moves up unchanged:
same package name, so the production userData/database path is untouched,
and e2e/build scripts already resolved paths relative to the project. The
developer cred.txt stays gitignored at its new location. Full verify:ci
passes from the new root.