# Phase 9: Code Reviewer ## Correctness Fixes Applied - removed `better-sqlite3` from the desktop runtime and replaced it with `node:sqlite` - fixed packaged runtime resolution for `electron-log/main.js` - bundled local adapter workspace packages into the main-process build instead of leaving broken runtime imports behind after packaging - hardened trusted-sender checks for IPC invocation - pinned connector commands to audited runtime defaults instead of accepting arbitrary renderer overrides - scoped secrets to companies and resolved secret bindings by `companyId` - validated worker messages at runtime instead of trusting unchecked casts - closed a test coverage gap where `*.test.ts` files were present but excluded from Vitest ## Runtime Review - renderer responsiveness is acceptable for the current feature set, but continued extraction of shell sections into smaller components remains a maintenance priority - heavy agent execution stays out of the renderer through the utility process boundary - background database work is local and bounded; privileged tasks do not run directly in the renderer - critical run lifecycle writes now execute transactionally - lint baseline is now warning-free via `eslint.config.mjs` and `pnpm lint` ## Remaining Performance Risks - the renderer bundle is still large enough that future work should split heavier sections and defer rarely used surfaces - cross-platform production profiling has not yet been run on Windows and Linux hardware ## Performance Snapshot (2026-03-13) - renderer JS bundle (`out/renderer/assets/index-*.js`): 1,162,405 bytes (~1.11 MB) - renderer CSS bundle (`out/renderer/assets/index-*.css`): 43,344 bytes (~42.3 KB) - main bundle (`out/main/index.js`): ~142.9 KB - main connector chunk (`out/main/chunks/connectors-*.js`): ~146.2 KB - preload bundle (`out/preload/index.js`): ~137.7 KB The primary optimization target remains renderer bundle splitting and lazy-loading of low-frequency surfaces.