use gpui::{Hsla, rgb}; pub fn window_bg() -> Hsla { rgb(0xf7f8fb).into() } pub fn shell_header() -> Hsla { rgb(0xffffff).into() } pub fn panel() -> Hsla { rgb(0xffffff).into() } pub fn panel_border() -> Hsla { rgb(0xe7eaf0).into() } pub fn panel_hover() -> Hsla { rgb(0xf3f6fb).into() } pub fn panel_inset() -> Hsla { rgb(0xf5f7fb).into() } pub fn panel_inset_border() -> Hsla { rgb(0xe8ecf3).into() } pub fn panel_muted() -> Hsla { rgb(0xf1f4f8).into() } pub fn split_divider() -> Hsla { rgb(0xdbe2ea).into() } pub fn text_primary() -> Hsla { rgb(0x171c25).into() } pub fn text_secondary() -> Hsla { rgb(0x3e4757).into() } pub fn text_muted() -> Hsla { rgb(0x6e7686).into() } pub fn text_subtle() -> Hsla { rgb(0x8b93a1).into() } pub fn primary_action() -> Hsla { rgb(0x556f90).into() } pub fn primary_action_hover() -> Hsla { rgb(0x617b9c).into() } pub fn primary_action_text() -> Hsla { rgb(0xfafcff).into() } pub fn accent_blue() -> Hsla { rgb(0x5876a3).into() } pub fn accent_blue_soft() -> Hsla { rgb(0xebf1ff).into() } pub fn accent_teal() -> Hsla { rgb(0x167f76).into() } pub fn accent_teal_soft() -> Hsla { rgb(0xe9faf4).into() } pub fn accent_orange() -> Hsla { rgb(0xd97931).into() } pub fn accent_orange_soft() -> Hsla { rgb(0xfdebdc).into() } pub fn danger() -> Hsla { rgb(0xc94646).into() } pub fn danger_bg() -> Hsla { rgb(0xfdeaea).into() } pub fn success_bg() -> Hsla { rgb(0xebfbf3).into() } pub fn sidebar_bg() -> Hsla { rgb(0xffffff).into() } pub fn sidebar_hover() -> Hsla { rgb(0xf4f6fa).into() } pub fn sidebar_divider() -> Hsla { rgb(0xe7eaf0).into() } pub fn sidebar_text() -> Hsla { rgb(0x596273).into() } pub fn sidebar_text_active() -> Hsla { rgb(0x111827).into() } pub fn selection_fill() -> Hsla { rgb(0xebf1ff).into() } pub fn selection_border() -> Hsla { rgb(0xc8d8f0).into() } pub fn badge_dark() -> Hsla { rgb(0x6b7280).into() }