# Ralph Progress Log Started: 2026-04-19 --- - Established native GPUI shell parity direction by reading PRD.md, Electron source surfaces, and visual screenshots before editing. - Completed native shell, onboarding, overview, sidebar, and messages parity work. - Completed approvals, documents, runs, inbox, settings, and workspaces parity passes. - Added native storage-backed verification covering reviews, approvals, runs, and documents. - Remaining work is concentrated in interaction depth, animation/state parity, and full runtime contract completion. - Standing constraint: all code is written directly in the current context; no subagents or agent teams are used. - Completed real settings/workspace state mutations in native Rust path: theme, locale, execution mode, and primary workspace. - Added native_settings_workspace_e2e.rs to verify mutation persistence across reopen. - Completed first native motion/state parity layer using GPUI animation wrappers for onboarding, inbox, and runs. - Added runtime contract persistence entities for run events and artifacts, exposed them in ProfileSnapshot, and rendered them in the native runs inspector. - Added runtime_contract_snapshot_e2e.rs to verify runtime event and artifact persistence across reopen. - Runtime contract integration advanced: RuntimeEvent ingestion now persists message/tool/artifact/run-finished events into storage and exposes them in the runs inspector.