Files
ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

76 lines
2.5 KiB
TypeScript

"use client";
import { useEffect, useRef, useState } from "react";
import { Icon, type IconName } from "./icon";
import styles from "./pixel.module.css";
const CHAR_MS = 28;
/** A character's speech box: lines type out, ▼ blinks when one is done, a click or Enter skips ahead. */
export function NpcSay({ speaker, portrait = "bot", lines, typewriter = true }: {
speaker: string;
portrait?: IconName;
lines: string[];
typewriter?: boolean;
}) {
const boxRef = useRef<HTMLElement>(null);
const [line, setLine] = useState(0);
const [shown, setShown] = useState(0);
const [reduced, setReduced] = useState(false);
const [onScreen, setOnScreen] = useState(false);
const text = lines[line] ?? "";
const count = typewriter && !reduced ? Math.min(shown, text.length) : text.length;
const done = count === text.length;
const last = line === lines.length - 1;
useEffect(() => {
if (!typewriter) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return setReduced(true);
const observer = new IntersectionObserver(([entry]) => {
if (!entry?.isIntersecting) return;
setOnScreen(true);
observer.disconnect();
});
observer.observe(boxRef.current!);
return () => observer.disconnect();
}, [typewriter]);
useEffect(() => {
if (!onScreen || done) return;
const timer = window.setTimeout(() => setShown((value) => value + 1), CHAR_MS);
return () => window.clearTimeout(timer);
}, [onScreen, done, shown]);
const advance = () => {
if (!done) return setShown(text.length);
setLine(last ? 0 : line + 1);
setShown(0);
};
return (
<figure ref={boxRef} className={`${styles.frame} ${styles.npc}`} onClick={advance}>
<figcaption className={styles.plate}>{speaker}</figcaption>
<div className={styles.portrait} aria-hidden="true">
<Icon name={portrait} size={3} />
</div>
<blockquote className={styles.npcText}>
<p className={styles.visuallyHidden} aria-live="polite">{text}</p>
<p aria-hidden="true">
{text.slice(0, count)}
<span className={styles.ghost}>{text.slice(count)}</span>
</p>
</blockquote>
<button
type="button"
className={styles.advance}
data-done={done ? "" : undefined}
aria-label={!done ? "Show the whole line" : last ? "Hear it again" : "Next line"}
onClick={(event) => {
event.stopPropagation();
advance();
}}
/>
</figure>
);
}