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ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

52 lines
1.8 KiB
TypeScript

import { Badge, Dialog, Icon, NpcSay } from "../pixel";
import { party } from "../../lib/content";
import { Reveal } from "./reveal";
import { SectionHeader } from "./section-header";
import section from "./section.module.css";
import styles from "./party-roster.module.css";
export function PartyRoster() {
const total = party.reduce((sum, group) => sum + group.members.length, 0);
return (
<section id="party" className={section.section} aria-labelledby="party-title">
<div className={section.inner}>
<Reveal>
<SectionHeader
id="party-title"
stage="World 4 · Party roster"
title="Recruit any model into the party"
intro={`${total} ways to power your CEO, sorted by how they join.`}
/>
<ul className={styles.grid}>
{party.map((group) => (
<li key={group.name}>
<Dialog title={group.name} as="div">
<p className={styles.blurb}>
<Badge>{group.badge}</Badge>
<span>{group.blurb}</span>
</p>
<ul className={styles.members}>
{group.members.map((member) => (
<li key={member}>
<Icon name={group.icon} size={1} />
<span>{member}</span>
</li>
))}
</ul>
</Dialog>
</li>
))}
</ul>
<div className={styles.npc}>
<NpcSay
speaker="Bit, the intern"
portrait="bot"
lines={["One provider is enough to start. Settings has a Providers panel for when you want to recruit more."]}
/>
</div>
</Reveal>
</div>
</section>
);
}