Files
AgentCompany/tests/e2e/office.spec.ts
T
ZacharyZhang-NY c50f17190c Animate the whip: a crack at the strike point and a flinch on the target
Every whip click now lands visibly, wherever the target is standing:

- simulation.whip() always registers a WhipCrackEffect at the struck
  agent and starts their hit reaction; step() ages both away. The
  discipline rule is unchanged - only snack-bar/restroom slackers are
  sent hustling home; desk, CEO office, and meeting stay safe
- office-renderer draws the strike: a lash sweeping in from the upper
  right that collapses into an impact starburst with an expanding ring
  (~450ms), while the struck agent shakes with anime-style pain sparks
  over their head (~600ms), fading as the flinch drains
- The office e2e now collects pageerror during the run and lets the
  effect play out after a whip-mode click, so a throwing frame in the
  rAF loop fails the suite instead of dying silently
2026-07-08 23:41:33 -04:00

145 lines
6.8 KiB
TypeScript

import { _electron as electron, expect, test, type Page } from "@playwright/test";
import { mkdirSync } from "node:fs";
import { tmpdir } from "node:os";
import { join, resolve } from "node:path";
import { randomUUID } from "node:crypto";
import { buildFloorPlan } from "../../src/renderer/src/pages/office/floor-plan";
import { cameraFor } from "../../src/renderer/src/pages/office/simulation";
import { seedBuiltinSkillsFixture } from "./builtin-skills-fixture";
test("the office floor opens agent details on click", async () => {
const profileDir = join(tmpdir(), `agentcompany-new-office-${randomUUID()}`);
mkdirSync(profileDir, { recursive: true });
const app = await electron.launch({
args: [resolve("out/main/index.js")],
env: {
...process.env,
AGENTCOMPANY_NEW_PROFILE_DIR: profileDir,
AGENTCOMPANY_NEW_AUTORUN: "0",
AGENTCOMPANY_NEW_BUILTIN_SKILLS_DIR: seedBuiltinSkillsFixture(join(profileDir, "builtin-src")),
},
});
try {
const page = await app.firstWindow();
// The office renders in a rAF loop; a throwing frame (e.g. a broken
// effect draw) surfaces only as a page error, so collect them.
const pageErrors: string[] = [];
page.on("pageerror", (error) => pageErrors.push(error.message));
await page.setViewportSize({ width: 1440, height: 900 });
await page.getByRole("button", { name: "Get started" }).click();
await page.getByLabel("API key").fill("office-e2e-key");
await page.getByLabel("Model").fill("gpt-5.4");
await page.getByRole("button", { name: "Continue" }).click();
await page.getByLabel("Company name").fill("Pixel Works");
await page.getByLabel("Your name").fill("Morgan Reyes");
await page.getByLabel("Description").fill("Office e2e coverage.");
await page.getByRole("button", { name: "Continue" }).click();
await page.getByRole("button", { name: "Continue" }).click();
await page.getByLabel("Goal").fill("Verify the office floor.");
await page.getByLabel("Acceptance criteria").fill("Clicking an agent opens their card.");
await page.getByRole("button", { name: "Launch" }).click();
await expect(page.getByRole("heading", { name: "Connectors" })).toBeVisible();
await page.getByRole("button", { name: "Finish" }).click();
await expect(page.getByRole("button", { name: /Pixel Works/ })).toBeVisible();
await page.getByRole("button", { name: "Office", exact: true }).click();
const canvas = page.locator("canvas");
await expect(canvas).toBeVisible();
await page.waitForTimeout(300);
// Onboarding seeds exactly one agent (the CEO), so the floor plan and
// camera are fully determined by the same pure modules the app uses.
const box = await canvas.boundingBox();
expect(box).not.toBeNull();
const plan = buildFloorPlan(0);
const camera = cameraFor(plan.world, box!.width, box!.height, plan.entrance);
const clickX = box!.x + plan.ceoSeat.x - camera.x;
const clickY = box!.y + plan.ceoSeat.y - 20 - camera.y;
await page.mouse.click(clickX, clickY);
const card = page.getByRole("dialog", { name: "Agent CEO" });
await expect(card).toBeVisible();
await expect(card.getByText("CEO", { exact: true })).toBeVisible();
await expect(card.getByText("Chief Executive Officer")).toBeVisible();
await expect(card.getByText("Executive", { exact: true })).toBeVisible();
// The card sits beside the clicked agent, not pinned to a screen corner.
const cardBox = await card.boundingBox();
expect(cardBox).not.toBeNull();
const gapToSprite = Math.min(
Math.abs(cardBox!.x - clickX),
Math.abs(cardBox!.x + cardBox!.width - clickX),
);
expect(gapToSprite).toBeLessThan(80);
expect(Math.abs(cardBox!.y + cardBox!.height / 2 - clickY)).toBeLessThan(160);
await page.keyboard.press("Escape");
await expect(card).not.toBeVisible();
// Clicking empty corridor floor selects nothing.
await page.mouse.click(box!.x + 500 - camera.x, box!.y + 320 - camera.y);
await expect(page.getByRole("dialog", { name: /Agent / })).not.toBeVisible();
// WASD input is accepted without disturbing the page.
for (const key of ["KeyD", "KeyS", "KeyA", "KeyW"]) {
await page.keyboard.down(key);
await page.waitForTimeout(120);
await page.keyboard.up(key);
}
await expect(canvas).toBeVisible();
// The bottom toolbar carries the whip tool; in whip mode a click on an
// at-desk agent disciplines nobody and opens no card.
const whip = page.getByRole("button", { name: "Whip" });
await expect(whip).toBeVisible();
await whip.click();
await expect(whip).toHaveAttribute("aria-pressed", "true");
await page.mouse.click(clickX, clickY);
await expect(page.getByRole("dialog", { name: /Agent / })).not.toBeVisible();
// Let the crack flash and flinch play out a few frames - a throwing
// effect draw would land in pageErrors and fail the final assertion.
await page.waitForTimeout(700);
await page.keyboard.press("Escape");
await expect(whip).toHaveAttribute("aria-pressed", "false");
// Hired agents take open-floor desks in hire order and are clickable too.
await hireAgent(page, "Ava Patel", "Designer", "Design");
await hireAgent(page, "Ken Ito", "Engineer", "Engineering");
await page.getByRole("button", { name: "Office", exact: true }).click();
await expect(canvas).toBeVisible();
await page.waitForTimeout(300);
const populated = buildFloorPlan(2);
const populatedBox = await canvas.boundingBox();
const populatedCamera = cameraFor(populated.world, populatedBox!.width, populatedBox!.height, populated.entrance);
const firstDesk = populated.desks[0].seat;
await page.mouse.click(
populatedBox!.x + firstDesk.x - populatedCamera.x,
populatedBox!.y + firstDesk.y - 20 - populatedCamera.y,
);
const avaCard = page.getByRole("dialog", { name: "Agent Ava Patel" });
await expect(avaCard).toBeVisible();
await expect(avaCard.getByText("Design", { exact: true })).toBeVisible();
const outDir = resolve("test-results/screenshots");
mkdirSync(outDir, { recursive: true });
await page.screenshot({ path: join(outDir, "19-office-populated.png"), fullPage: false });
expect(pageErrors).toEqual([]);
} finally {
await app.close();
}
});
async function hireAgent(page: Page, name: string, role: string, department: string): Promise<void> {
await page.getByRole("button", { name: "Team", exact: true }).click();
await page.getByRole("button", { name: "Hire", exact: true }).click();
await page.getByLabel("Name").fill(name);
await page.getByLabel("Role").fill(role);
await page.getByLabel("Department").fill(department);
await page.getByLabel("Monthly budget").fill("100");
await page.locator(".modal").getByRole("button", { name: "Hire" }).click();
await expect(page.getByText(name).first()).toBeVisible();
}