16 lines
1.4 KiB
Plaintext
16 lines
1.4 KiB
Plaintext
# Ralph Progress Log
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Started: 2026-04-19
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---
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- Established native GPUI shell parity direction by reading PRD.md, Electron source surfaces, and visual screenshots before editing.
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- Completed native shell, onboarding, overview, sidebar, and messages parity work.
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- Completed approvals, documents, runs, inbox, settings, and workspaces parity passes.
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- Added native storage-backed verification covering reviews, approvals, runs, and documents.
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- Remaining work is concentrated in interaction depth, animation/state parity, and full runtime contract completion.
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- Standing constraint: all code is written directly in the current context; no subagents or agent teams are used.
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- Completed real settings/workspace state mutations in native Rust path: theme, locale, execution mode, and primary workspace.
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- Added native_settings_workspace_e2e.rs to verify mutation persistence across reopen.
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- Completed first native motion/state parity layer using GPUI animation wrappers for onboarding, inbox, and runs.
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- Added runtime contract persistence entities for run events and artifacts, exposed them in ProfileSnapshot, and rendered them in the native runs inspector.
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- Added runtime_contract_snapshot_e2e.rs to verify runtime event and artifact persistence across reopen.
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- Runtime contract integration advanced: RuntimeEvent ingestion now persists message/tool/artifact/run-finished events into storage and exposes them in the runs inspector.
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