Files
AgentCompany/scripts/generate-icons.py
T

216 lines
7.2 KiB
Python

#!/usr/bin/env python3
"""Generate AgentCompany app icons (PNG, ICO, ICNS, SVG).
Design v3b: Bold "A" monogram that doubles as an org-chart hierarchy.
Two terracotta legs meet at an apex, with three warm crossbars of
decreasing brightness (CEO → Managers → ICs). All tones stay warm.
"""
from __future__ import annotations
import math
import shutil
import subprocess
from pathlib import Path
from PIL import Image, ImageDraw, ImageFilter
ROOT = Path(__file__).resolve().parents[1]
ASSETS = ROOT / "assets"
ICONSET = ASSETS / "icon.iconset"
PNG_PATH = ASSETS / "icon.png"
ICO_PATH = ASSETS / "icon.ico"
ICNS_PATH = ASSETS / "icon.icns"
SVG_PATH = ASSETS / "icon.svg"
SIZE = 1024
# ── Brand palette ──────────────────────────────────────────────────────
TERRACOTTA = (217, 119, 69) # #d97745
SLATE_TOP = (17, 19, 21) # #111315
SLATE_BOT = (27, 31, 35) # #1b1f23
# Bar colours — all warm, decreasing brightness
BAR_CEO = (255, 235, 215) # warm cream — brightest
BAR_MGR = (235, 180, 140) # warm peach
BAR_IC = (190, 140, 105) # muted terracotta
def rgba(r: int, g: int, b: int, a: int = 255) -> tuple[int, int, int, int]:
return (r, g, b, a)
def blend(
a: tuple[int, ...], b: tuple[int, ...], t: float,
) -> tuple[int, ...]:
return tuple(int(a[i] + (b[i] - a[i]) * t) for i in range(len(a)))
def build_icon() -> Image.Image:
# ── 1. Gradient background with warm glow ──────────────────────────
bg = Image.new("RGBA", (SIZE, SIZE), (0, 0, 0, 0))
px = bg.load()
top_c = rgba(*SLATE_TOP)
bot_c = rgba(*SLATE_BOT)
glow_cx, glow_cy = SIZE * 0.44, SIZE * 0.34
glow_r = SIZE * 0.78
for y in range(SIZE):
t = y / (SIZE - 1)
base = blend(top_c, bot_c, t)
for x in range(SIZE):
d = math.hypot(x - glow_cx, y - glow_cy) / glow_r
warmth = max(0.0, 1.0 - d) ** 1.8 * 0.13
px[x, y] = blend(base, rgba(*TERRACOTTA), warmth)
# ── 2. Rounded-rect mask + shadow ──────────────────────────────────
icon = Image.new("RGBA", (SIZE, SIZE), (0, 0, 0, 0))
mask = Image.new("L", (SIZE, SIZE), 0)
inset = 64
ImageDraw.Draw(mask).rounded_rectangle(
(inset, inset, SIZE - inset, SIZE - inset), radius=224, fill=255,
)
shadow_alpha = mask.filter(ImageFilter.GaussianBlur(28))
shadow_layer = Image.new("RGBA", (SIZE, SIZE), (0, 0, 0, 48))
shadow_layer.putalpha(shadow_alpha)
icon.alpha_composite(shadow_layer, (0, 12))
icon.alpha_composite(bg)
icon.putalpha(mask)
# ── 3. Draw the "A" mark ───────────────────────────────────────────
overlay = Image.new("RGBA", (SIZE, SIZE), (0, 0, 0, 0))
draw = ImageDraw.Draw(overlay)
cx = SIZE // 2
apex_y = 200
base_y = 800
leg_w = 64
base_half = 250
def leg_x(y: int) -> tuple[float, float]:
t = (y - apex_y) / (base_y - apex_y)
spread = base_half * t
return (cx - spread, cx + spread)
ll_top, _ = leg_x(apex_y)
ll_bot, _ = leg_x(base_y)
_, lr_top = leg_x(apex_y)
_, lr_bot = leg_x(base_y)
left_leg = [
(ll_top - leg_w * 0.35, apex_y),
(ll_top + leg_w * 0.35, apex_y),
(ll_bot + leg_w, base_y),
(ll_bot - leg_w, base_y),
]
right_leg = [
(lr_top - leg_w * 0.35, apex_y),
(lr_top + leg_w * 0.35, apex_y),
(lr_bot + leg_w, base_y),
(lr_bot - leg_w, base_y),
]
draw.polygon(left_leg, fill=rgba(*TERRACOTTA, 240))
draw.polygon(right_leg, fill=rgba(*TERRACOTTA, 240))
# ── 4. Three crossbars — warm tones, hierarchy brightness ──────────
bar_h = 42
bar_r = 12
bar_pad = 14
tiers = [
(440, rgba(*BAR_CEO)),
(545, rgba(*BAR_MGR)),
(650, rgba(*BAR_IC)),
]
for bar_cy, fill in tiers:
left_cx, right_cx = leg_x(bar_cy)
bx0 = int(left_cx + bar_pad)
bx1 = int(right_cx - bar_pad)
draw.rounded_rectangle(
(bx0, bar_cy - bar_h // 2, bx1, bar_cy + bar_h // 2),
radius=bar_r,
fill=fill,
)
# ── 5. Apex beacon ─────────────────────────────────────────────────
dot_r = 20
dot_cy = apex_y - 2
draw.ellipse(
(cx - dot_r, dot_cy - dot_r, cx + dot_r, dot_cy + dot_r),
fill=rgba(*BAR_CEO),
)
icon.alpha_composite(overlay)
return icon
def save_svg() -> None:
svg = """\
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024" fill="none">
<defs>
<linearGradient id="bg" x1="200" x2="824" y1="96" y2="928" gradientUnits="userSpaceOnUse">
<stop stop-color="#111315"/>
<stop offset="1" stop-color="#1b1f23"/>
</linearGradient>
<radialGradient id="glow" cx="0" cy="0" r="1"
gradientTransform="translate(450 348) rotate(36) scale(800)" gradientUnits="userSpaceOnUse">
<stop stop-color="#d97745" stop-opacity=".13"/>
<stop offset="1" stop-color="#d97745" stop-opacity="0"/>
</radialGradient>
</defs>
<rect width="896" height="896" x="64" y="64" rx="224" fill="url(#bg)"/>
<rect width="896" height="896" x="64" y="64" rx="224" fill="url(#glow)"/>
<polygon points="490,200 534,200 578,800 298,800" fill="#d97745" fill-opacity=".94"/>
<polygon points="490,200 534,200 726,800 446,800" fill="#d97745" fill-opacity=".94"/>
<rect x="400" y="419" width="224" height="42" rx="12" fill="#ffebd7"/>
<rect x="374" y="524" width="276" height="42" rx="12" fill="#ebb48c"/>
<rect x="348" y="629" width="328" height="42" rx="12" fill="#be8c69"/>
<circle cx="512" cy="198" r="20" fill="#ffebd7"/>
</svg>
"""
SVG_PATH.write_text(svg, encoding="utf-8")
def save_png_and_ico(image: Image.Image) -> None:
ASSETS.mkdir(parents=True, exist_ok=True)
image.save(PNG_PATH, format="PNG")
image.save(
ICO_PATH,
format="ICO",
sizes=[(16, 16), (24, 24), (32, 32), (48, 48), (64, 64), (128, 128), (256, 256)],
)
def save_icns(image: Image.Image) -> None:
if ICONSET.exists():
shutil.rmtree(ICONSET)
ICONSET.mkdir(parents=True, exist_ok=True)
for size in (16, 32, 64, 128, 256, 512):
image.resize((size, size), Image.Resampling.LANCZOS).save(
ICONSET / f"icon_{size}x{size}.png", format="PNG",
)
image.resize((size * 2, size * 2), Image.Resampling.LANCZOS).save(
ICONSET / f"icon_{size}x{size}@2x.png", format="PNG",
)
subprocess.run(
["iconutil", "-c", "icns", str(ICONSET), "-o", str(ICNS_PATH)],
check=True,
)
shutil.rmtree(ICONSET)
def main() -> None:
ASSETS.mkdir(parents=True, exist_ok=True)
save_svg()
image = build_icon()
save_png_and_ico(image)
save_icns(image)
print(f"Generated: {PNG_PATH}, {ICO_PATH}, {ICNS_PATH}, {SVG_PATH}")
if __name__ == "__main__":
main()