- The detail card now rides beside the clicked agent (flipping and
clamping at viewport edges via a pure cardPositionFor helper) instead
of pinning to the top-right corner; it follows a walking agent
- Every agent - the CEO and busy agents included - periodically visits
the coffee machine, snack bar, and restroom; work status no longer
recalls a walker mid-break
- The office convenes meetings around the meeting table every few
minutes: at least two settled attendees walk over, dwell together on
distinct table spots, and head back; a solo office never meets
- Meeting spots ship as lane-wired amenities so pathing stays correct
by construction; floor-plan invariants (collider-free, reachable)
cover them automatically
- e2e asserts the card opens beside the sprite, not in a corner