Files
AgentCompany/landing/README.md
T
ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

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AgentCompany Landing

The website for AgentCompany: a 16-bit pixel-art landing page built with Next.js (static export), React and three.js, hosted on Cloudflare Pages.

Structure

Path What lives there
app/ Page shell (layout.tsx, page.tsx, not-found.tsx) and globals.css
components/sections/ Page sections, with copy in lib/content.ts
components/pixel/ The pixel UI kit: dialogs, NPC speech, menus, buttons, XP bars, badges, inventory, icons, GAME OVER, HUD, and the PaletteClock provider
components/world/ PixelWorld, the three.js office diorama rendered at low resolution and quantized to the palette with ordered dithering
lib/palette.ts The 32-colour palette per day part and season; every colour on the site comes from its CSS variables
lib/pixel-icons.ts Hand-placed 12×12 icons
lib/release-links.ts Release version, Gitea source and release URLs, and every download asset
lib/downloads.ts Flat asset list and tracked /api/download links
lib/platform.ts Visitor OS/architecture detection and the recommended download
functions/api/ Cloudflare Pages Functions: download (counts a unique download in D1, then redirects to Gitea) and download-stats
migrations/ D1 schema for the download counter
public/_headers Security and cache headers

Append ?time=dawn|day|dusk|night&season=spring|summer|autumn|winter to preview a palette.

Downloads and source

Installers and source code live on Gitea, not GitHub: https://git.zacharyzhang.com/ZacharyZhang-NY/AgentCompany. Contributions go through AGit pull requests there.

Updating the release

Edit lib/release-links.ts: bump releaseVersion and update each asset's file name and byte size from the release API:

curl -s https://git.zacharyzhang.com/api/v1/repos/ZacharyZhang-NY/AgentCompany/releases/tags/v<version>

Asset ids stay stable across releases so existing /api/download?asset=<id> links keep working. The download function only redirects to git.zacharyzhang.com.

Develop, test, build, deploy

npm install
npm run dev
node --import ./tests/unit/resolve-ts.mjs --test 'tests/unit/*.test.ts'
npm run build
npx wrangler pages deploy out --project-name agentcompany

npm run build writes the static site to out/. Pages Functions and the DOWNLOAD_COUNTER_DB D1 binding are configured in wrangler.toml; npm run preview serves out/ with the functions locally.