CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface. - 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded). - Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits. - Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com. - Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 lines
837 B
TypeScript
27 lines
837 B
TypeScript
import { useId, type ReactNode } from "react";
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import styles from "./pixel.module.css";
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export type Tone = "default" | "accent" | "danger";
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/** A framed pixel window; a section's title is its heading, worn as a name-plate tab on the top edge. */
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export function Dialog({ title, children, tone = "default", as: Tag = "section" }: {
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title?: ReactNode;
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children: ReactNode;
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tone?: Tone;
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as?: "section" | "div";
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}) {
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const titleId = useId();
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const Plate = Tag === "section" ? "h2" : "div";
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return (
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<Tag
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className={`${styles.frame} ${styles.dialog}`}
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data-tone={tone}
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data-titled={title ? "" : undefined}
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aria-labelledby={title && Tag === "section" ? titleId : undefined}
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>
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{title ? <Plate id={titleId} className={styles.plate}>{title}</Plate> : null}
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{children}
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</Tag>
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);
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}
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