Files
AgentCompany/landing/components/pixel/dialog.tsx
T
ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

27 lines
837 B
TypeScript

import { useId, type ReactNode } from "react";
import styles from "./pixel.module.css";
export type Tone = "default" | "accent" | "danger";
/** A framed pixel window; a section's title is its heading, worn as a name-plate tab on the top edge. */
export function Dialog({ title, children, tone = "default", as: Tag = "section" }: {
title?: ReactNode;
children: ReactNode;
tone?: Tone;
as?: "section" | "div";
}) {
const titleId = useId();
const Plate = Tag === "section" ? "h2" : "div";
return (
<Tag
className={`${styles.frame} ${styles.dialog}`}
data-tone={tone}
data-titled={title ? "" : undefined}
aria-labelledby={title && Tag === "section" ? titleId : undefined}
>
{title ? <Plate id={titleId} className={styles.plate}>{title}</Plate> : null}
{children}
</Tag>
);
}