CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface. - 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded). - Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits. - Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com. - Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
1.5 KiB
TypeScript
39 lines
1.5 KiB
TypeScript
"use client";
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import type { CSSProperties } from "react";
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import type { DayPart, Season } from "../../lib/palette";
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import { Icon, type IconName } from "./icon";
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import { usePaletteClock } from "./palette-context";
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import styles from "./pixel.module.css";
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const PARTS: DayPart[] = ["dawn", "day", "dusk", "night"];
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const PART_ICON: Record<DayPart, IconName> = { dawn: "sunrise", day: "sun", dusk: "sunset", night: "moon" };
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const SEASON_ICON: Record<Season, IconName> = { spring: "blossom", summer: "icecream", autumn: "maple", winter: "snowflake" };
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/** The HUD: today's light and season plus the live palette; clicking skips to the next part of the day. */
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export function Hud() {
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const { dayPart, season, colours, setOverride } = usePaletteClock();
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const next = PARTS[(PARTS.indexOf(dayPart) + 1) % PARTS.length]!;
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return (
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<button
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type="button"
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className={`${styles.frame} ${styles.hud}`}
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onClick={() => setOverride(next, season)}
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aria-label={`Light: ${dayPart}, ${season}. Switch to ${next}`}
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>
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<span className={styles.hudGlyphs}>
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<Icon name={PART_ICON[dayPart]} size={2} />
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<Icon name={SEASON_ICON[season]} size={2} />
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</span>
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<span className={styles.hudText}>
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<span>{dayPart.toUpperCase()}</span>
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<span className={styles.swatches} aria-hidden="true">
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{colours.map((_, index) => (
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<i key={index} style={{ "--swatch": `var(--p${index})` } as CSSProperties} />
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))}
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</span>
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</span>
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</button>
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);
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}
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