Files
AgentCompany/landing/components/pixel/index.ts
T
ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

13 lines
567 B
TypeScript

export { PaletteClock } from "./palette-clock";
export { usePaletteClock, type PaletteClockValue } from "./palette-context";
export { Dialog, type Tone } from "./dialog";
export { NpcSay } from "./npc-say";
export { MenuList, type MenuItem } from "./menu-list";
export { PixelButton } from "./pixel-button";
export { XpBar } from "./xp-bar";
export { Badge, type BadgeTone } from "./badge";
export { Inventory, type InventoryItem } from "./inventory";
export { Icon, type IconName } from "./icon";
export { GameOver } from "./game-over";
export { Hud } from "./hud";