Files
AgentCompany/landing/components/pixel/inventory.tsx
T
ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

70 lines
2.4 KiB
TypeScript

"use client";
import { useId, useRef, useState, type KeyboardEvent, type ReactNode } from "react";
import { Icon, type IconName } from "./icon";
import styles from "./pixel.module.css";
export type InventoryItem = { icon: IconName; name: string; description: ReactNode };
/** An RPG item menu: a grid of slots, arrow keys move the selection, the box below describes the chosen item. */
export function Inventory({ items }: { items: InventoryItem[] }) {
const [selected, setSelected] = useState(0);
const refs = useRef<(HTMLLIElement | null)[]>([]);
const infoId = useId();
const item = items[selected]!;
const select = (index: number) => {
const next = Math.max(0, Math.min(items.length - 1, index));
setSelected(next);
refs.current[next]?.focus();
};
const columns = () => {
const tops = refs.current.map((slot) => slot?.offsetTop);
return tops.filter((top) => top === tops[0]).length;
};
const onKeyDown = (event: KeyboardEvent) => {
if (event.key === "ArrowRight") select(selected + 1);
else if (event.key === "ArrowLeft") select(selected - 1);
else if (event.key === "ArrowDown") select(selected + columns());
else if (event.key === "ArrowUp") select(selected - columns());
else if (event.key === "Home") select(0);
else if (event.key === "End") select(items.length - 1);
else return;
event.preventDefault();
};
return (
<div className={styles.inventory}>
<ul role="listbox" aria-label="Inventory" className={styles.slots} onKeyDown={onKeyDown}>
{items.map((entry, index) => (
<li
key={entry.name}
ref={(slot) => {
refs.current[index] = slot;
}}
role="option"
aria-selected={index === selected}
aria-describedby={index === selected ? infoId : undefined}
tabIndex={index === selected ? 0 : -1}
className={styles.slot}
onClick={() => select(index)}
onFocus={() => setSelected(index)}
>
<Icon name={entry.icon} size={3} />
<span className={styles.visuallyHidden}>{entry.name}</span>
</li>
))}
</ul>
<div id={infoId} className={`${styles.frame} ${styles.itemInfo}`} aria-live="polite">
<p className={styles.itemName}>
<Icon name={item.icon} />
{item.name}
</p>
<p>{item.description}</p>
</div>
</div>
);
}