Files
AgentCompany/landing/components/pixel/menu-list.tsx
T
ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

67 lines
2.3 KiB
TypeScript

"use client";
import { useRef, useState, type KeyboardEvent, type ReactNode } from "react";
import styles from "./pixel.module.css";
export type MenuItem = { label: ReactNode; href?: string; onSelect?: () => void; hint?: ReactNode };
/** A game menu: one tab stop, arrow keys move the blinking ▶ cursor, Enter picks. */
export function Menu({ items, label, orientation }: {
items: MenuItem[];
label: string;
orientation: "vertical" | "horizontal";
}) {
const [active, setActive] = useState(0);
const refs = useRef<(HTMLElement | null)[]>([]);
const moveTo = (index: number) => {
const next = (index + items.length) % items.length;
setActive(next);
refs.current[next]?.focus();
};
const onKeyDown = (event: KeyboardEvent) => {
const vertical = orientation === "vertical";
if (event.key === (vertical ? "ArrowDown" : "ArrowRight")) moveTo(active + 1);
else if (event.key === (vertical ? "ArrowUp" : "ArrowLeft")) moveTo(active - 1);
else if (event.key === "Home") moveTo(0);
else if (event.key === "End") moveTo(items.length - 1);
else return;
event.preventDefault();
};
return (
<ul role="menu" aria-label={label} aria-orientation={orientation} className={styles.menu} data-orientation={orientation} onKeyDown={onKeyDown}>
{items.map((item, index) => {
const shared = {
role: "menuitem",
tabIndex: index === active ? 0 : -1,
className: styles.menuItem,
"data-active": index === active ? "" : undefined,
ref: (element: HTMLElement | null) => {
refs.current[index] = element;
},
onFocus: () => setActive(index),
onMouseEnter: () => setActive(index),
onClick: item.onSelect,
};
const body = (
<>
<span>{item.label}</span>
{item.hint ? <span className={styles.menuHint}>{item.hint}</span> : null}
</>
);
return (
<li role="none" key={index}>
{item.href ? <a {...shared} href={item.href}>{body}</a> : <button type="button" {...shared}>{body}</button>}
</li>
);
})}
</ul>
);
}
export function MenuList({ items, label }: { items: MenuItem[]; label: string }) {
return <Menu items={items} label={label} orientation="vertical" />;
}