Files
AgentCompany/landing/components/sections/character-select.tsx
T
ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

72 lines
3.1 KiB
TypeScript

"use client";
import { useState } from "react";
import { Badge, Dialog, Icon, NpcSay, PixelButton } from "../pixel";
import { modes, type Mode } from "../../lib/content";
import { Reveal } from "./reveal";
import { SectionHeader } from "./section-header";
import section from "./section.module.css";
import styles from "./character-select.module.css";
const verdict: Record<Mode["id"], string[]> = {
ceo: ["Bold. The CEO hires, approves and ships while you get a snack.", "It still can't close a goal by itself. The auditor holds that key."],
cofounder: ["Classic co-op. The CEO does the grinding and pings you before anything risky.", "Big hires and risky work land in your Approvals. Deliverables wait for your review."],
};
export function CharacterSelect() {
const [picked, setPicked] = useState<Mode["id"]>("cofounder");
return (
<section id="modes" className={section.section} aria-labelledby="modes-title">
<div className={section.inner}>
<Reveal>
<SectionHeader
id="modes-title"
stage="World 2 · Character select"
title="Choose your CEO"
intro="Same company, two play styles. You pick one during setup."
/>
<div className={styles.roster}>
{modes.map((mode, index) => {
const selected = mode.id === picked;
return (
<div key={mode.id} className={styles.card} data-selected={selected}>
<span className={styles.player} aria-hidden="true">
{selected ? `P${index + 1} ▼` : ""}
</span>
<Dialog title={mode.name} tone={selected ? "accent" : "default"} as="div">
<div className={styles.portrait} aria-hidden="true">
<Icon name={mode.icon} size={4} />
</div>
<p className={styles.class}>
<Badge>Class: {mode.className}</Badge>
</p>
<p className={styles.pitch}>{mode.pitch}</p>
<dl className={styles.stats}>
{mode.stats.map((stat) => (
<div key={stat.label} className={styles.stat}>
<dt>{stat.label}</dt>
<dd>{stat.value}</dd>
</div>
))}
</dl>
<p className={styles.special}>
<span>Special:</span> {mode.special}
</p>
<PixelButton variant={selected ? "primary" : "ghost"} onClick={() => setPicked(mode.id)} icon={selected ? "check" : "sword"}>
{selected ? `${mode.name} selected` : `Select ${mode.name}`}
</PixelButton>
</Dialog>
</div>
);
})}
</div>
<div className={styles.npc} aria-live="polite">
<NpcSay key={picked} speaker="Bit, the intern" portrait="bot" lines={verdict[picked]} />
</div>
</Reveal>
</div>
</section>
);
}