Files
AgentCompany/landing/components/sections/quest-log.tsx
T
ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

78 lines
3.0 KiB
TypeScript

"use client";
import { useRef, useState, type KeyboardEvent } from "react";
import { Dialog, Icon, NpcSay, XpBar } from "../pixel";
import { quests } from "../../lib/content";
import { Reveal } from "./reveal";
import { SectionHeader } from "./section-header";
import section from "./section.module.css";
import styles from "./quest-log.module.css";
export function QuestLog() {
const [active, setActive] = useState(0);
const nodes = useRef<(HTMLButtonElement | null)[]>([]);
const quest = quests[active]!;
function onKeyDown(event: KeyboardEvent) {
const step = { ArrowRight: 1, ArrowDown: 1, ArrowLeft: -1, ArrowUp: -1 }[event.key];
if (!step) return;
event.preventDefault();
const next = (active + step + quests.length) % quests.length;
setActive(next);
nodes.current[next]!.focus();
}
return (
<section id="quests" className={section.section} aria-labelledby="quests-title">
<div className={section.inner}>
<Reveal>
<SectionHeader
id="quests-title"
stage="World 1 · New game"
title="Quest log: six checkpoints to your first company"
intro="The setup wizard is the tutorial level. One key, a few names, one goal. Then the CEO takes the controller."
/>
<ol className={styles.map} aria-label="Onboarding steps" onKeyDown={onKeyDown}>
{quests.map((item, index) => (
<li key={item.stage} className={styles.stop} data-state={index < active ? "cleared" : index === active ? "current" : "ahead"}>
<button
ref={(node) => {
nodes.current[index] = node;
}}
type="button"
className={styles.node}
aria-current={index === active ? "step" : undefined}
tabIndex={index === active ? 0 : -1}
onClick={() => setActive(index)}
>
<span className={styles.flag}>
<Icon name={item.icon} size={3} />
</span>
<span className={styles.stageNo}>{item.stage}</span>
<span className={styles.name}>{item.title}</span>
</button>
</li>
))}
</ol>
<div className={styles.detail}>
<Dialog title={`Stage ${quest.stage} · ${quest.title}`} tone={quest.optional ? "default" : "accent"} as="div">
<p className={styles.body} aria-live="polite">
{quest.body}
</p>
<XpBar value={active + 1} max={quests.length} label="Setup progress" />
</Dialog>
<NpcSay
speaker="Bit, the intern"
portrait="bot"
lines={[
"Six steps. I've seen speedrunners finish before their coffee cooled.",
"You only need one provider. The connectors at the end are a side quest, so Skip is a legal move.",
]}
/>
</div>
</Reveal>
</div>
</section>
);
}