CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface. - 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded). - Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits. - Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com. - Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
1.1 KiB
TypeScript
38 lines
1.1 KiB
TypeScript
"use client";
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import { useEffect, useRef, useState, type ReactNode } from "react";
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import styles from "./section.module.css";
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type RevealState = "static" | "armed" | "shown";
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/** Wipes its children in, scanline by scanline, the first time they scroll into view; the unclipped outer box is what gets observed. */
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export function Reveal({ children }: { children: ReactNode }) {
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const ref = useRef<HTMLDivElement>(null);
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const [state, setState] = useState<RevealState>("static");
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useEffect(() => {
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const element = ref.current!;
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if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
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if (element.getBoundingClientRect().top < window.innerHeight) return;
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setState("armed");
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const observer = new IntersectionObserver(
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([entry]) => {
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if (!entry!.isIntersecting) return;
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setState("shown");
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observer.disconnect();
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},
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{ rootMargin: "0px 0px -12% 0px" },
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);
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observer.observe(element);
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return () => observer.disconnect();
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}, []);
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return (
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<div ref={ref}>
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<div className={styles.reveal} data-reveal={state}>
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{children}
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</div>
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</div>
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);
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}
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