Files
AgentCompany/landing/components/sections/xp-section.tsx
T
ZacharyZhang-NYandClaude Opus 5.5 2d7af224dd
CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
Website: 16-bit pixel-art rebuild with a live Three.js office, downloads from Gitea v1.5.1
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface.
- 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded).
- Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits.
- Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com.
- Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:37:23 -04:00

82 lines
3.2 KiB
TypeScript

"use client";
import { useCallback, useEffect, useState } from "react";
import { Dialog, PixelButton, XpBar } from "../pixel";
import { Reveal } from "./reveal";
import { SectionHeader } from "./section-header";
import section from "./section.module.css";
import styles from "./xp-section.module.css";
const XP_PER_LEVEL = 1000;
type Stats = { phase: "loading" } | { phase: "ready"; downloads: number } | { phase: "error"; message: string };
async function fetchDownloads(): Promise<number> {
const response = await fetch("/api/download-stats", { cache: "no-store" });
if (!response.ok) throw new Error(`The scoreboard answered HTTP ${response.status}.`);
const body = (await response.json()) as { downloads?: unknown };
if (typeof body.downloads !== "number") throw new Error("The scoreboard sent a score we can't read.");
return body.downloads;
}
export function XpSection() {
const [stats, setStats] = useState<Stats>({ phase: "loading" });
const load = useCallback(() => {
setStats({ phase: "loading" });
fetchDownloads().then(
(downloads) => setStats({ phase: "ready", downloads }),
(error: Error) => setStats({ phase: "error", message: error.message }),
);
}, []);
useEffect(load, [load]);
return (
<section id="xp" className={section.section} aria-labelledby="xp-title">
<div className={section.inner}>
<Reveal>
<SectionHeader
id="xp-title"
stage="World 5 · Experience"
title="Every download is one XP"
intro="A live tally from the download counter, dressed up as a level bar because we couldn't help ourselves."
/>
<div className={styles.panel} aria-live="polite" aria-busy={stats.phase === "loading"}>
{stats.phase === "loading" ? <p className={styles.loading}>Loading save data…</p> : null}
{stats.phase === "ready" ? <Level downloads={stats.downloads} /> : null}
{stats.phase === "error" ? (
<Dialog title="Scoreboard offline" tone="danger" as="div">
<p className={styles.error}>
<strong>GAME OVER</strong> for the counter, not for you. {stats.message}
</p>
<p className={styles.error}>Downloads still work. Continue?</p>
<div className={styles.actions}>
<PixelButton onClick={load} icon="arrowRight">
Retry
</PixelButton>
<PixelButton href="#save-point" variant="ghost" icon="download">
Continue to downloads
</PixelButton>
</div>
</Dialog>
) : null}
</div>
</Reveal>
</div>
</section>
);
}
function Level({ downloads }: { downloads: number }) {
const level = Math.floor(downloads / XP_PER_LEVEL);
return (
<Dialog title={`Community LV ${level}`} tone="accent" as="div">
<p className={styles.score}>
<span className={styles.number}>{downloads.toLocaleString("en-US")}</span> downloads counted
</p>
<XpBar value={downloads % XP_PER_LEVEL} max={XP_PER_LEVEL} label={`XP to LV ${level + 1}`} />
</Dialog>
);
}