CI / Typecheck, lint, tests, e2e (push) Failing after 3m51s
- Title screen over a real-time voxel office rendered at low resolution and quantized to a rotating 32-colour palette with Bayer dithering; day part and season re-light the scene and every surface. - 16-bit UI kit: name-plate dialogs, menu cursor, inventory, XP bar, badges, NPC speech, GAME OVER with CONTINUE, hand-placed 12x12 icons, Fusion Pixel font (Latin subset preloaded). - Sections as a game: quest log (onboarding), character select (AI CEO / AI Co-Founder), inventory (features), party roster (providers), live download XP, save point (all v1.5.1 builds), FAQ as NPC dialog, credits. - Downloads and source point to the Gitea release; the download function only redirects to git.zacharyzhang.com. - Tailwind and the old components removed; unit tests for platform/downloads, rewritten e2e suite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
448 B
JavaScript
14 lines
448 B
JavaScript
import { registerHooks } from "node:module";
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// Lets Node's type stripping resolve the extensionless relative imports the Next.js bundler accepts.
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registerHooks({
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resolve(specifier, context, nextResolve) {
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try {
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return nextResolve(specifier, context);
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} catch (error) {
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if (error.code !== "ERR_MODULE_NOT_FOUND" || !specifier.startsWith(".")) throw error;
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return nextResolve(`${specifier}.ts`, context);
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}
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},
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});
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