Three independently ugly bugs that all fed the same log flood:
* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
to stderr via `console.error`. When the worker fans a second
agent-event past a reloading renderer, we produced thousands of
identical lines and stalled the main loop on stderr I/O. Added a
`mainFrame.detached` guard so the send is short-circuited before
Electron's own catch block fires, and installed a targeted filter in
`suppress-warnings.ts` (now actually imported from the entry point)
so the specific `console.error("Error sending from webFrameMain:"…)`
noise never reaches the terminal. Any other payload still surfaces.
* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
target when an agent replied to `__board__` — `wakeAgentIfPossible`
then called `db.getAgent("__board__")`, threw, and the dispatcher
kept repeating on every send. Strip `HUMAN_SENDER_ID` at
`resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
heartbeat so a stray caller (future automation fan-out) cannot
reintroduce the crash.
* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
diverges from its parent directory. The four bundled `my-writing-style`
copies declared `name: writing-style-skill`, so every install emitted
a warning and dropped the skill. They also lived as orphan gitlinks
(mode 160000 without .gitmodules), and the global `*.md` gitignore
hid every other SKILL.md from version control. Fixed the frontmatter
to match the dir, converted the dangling submodules to plain trees,
and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
catalogue instead of silently losing it.
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title, impact, impactDescription, tags
| title | impact | impactDescription | tags |
|---|---|---|---|
| Minimize Function Arguments | HIGH | reduces cognitive load and testing complexity | func, arguments, parameters, simplicity |
Minimize Function Arguments
The ideal number of arguments for a function is zero (niladic). Next comes one (monadic), followed closely by two (dyadic). Three arguments (triadic) should be avoided where possible.
Incorrect (too many arguments):
// Flag arguments are bad - function does different things
public void render(boolean isSuite) {}
// Four arguments - hard to remember order
public Circle makeCircle(double x, double y, double radius, String color) {}
// Order matters and is easy to confuse
public void assertExpectedEqualsActual(String expected, String actual) {}
Correct (minimized arguments):
// Separate functions instead of flag
public void renderForSingleTest() {}
public void renderForSuite() {}
// Encapsulate related arguments in objects
public Circle makeCircle(Point center, double radius, Color color) {}
// Even better - use a builder for many optional params
Circle circle = Circle.builder()
.center(new Point(0, 0))
.radius(5.0)
.color(Color.RED)
.build();
// Self-documenting method name
assertThat(actual).isEqualTo(expected);
Why fewer arguments?
- Easier to understand
- Easier to test (fewer combinations)
- Less chance of argument order errors
Acceptable monadic forms:
- Asking a question:
boolean fileExists(String path) - Transforming input:
InputStream openFile(String path) - Events:
void passwordAttemptFailed(int attempts)
Reference: Clean Code, Chapter 3: Functions