Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
104 lines
4.2 KiB
TypeScript
104 lines
4.2 KiB
TypeScript
import { spawn, spawnSync } from "node:child_process";
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import { currentRunSignal } from "./run-control";
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const COMMAND_TIMEOUT_MS = 120_000;
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const KEEP_BYTES = 8_000;
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/** Keeps the first and last KEEP_BYTES of a stream and counts what it drops. */
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export class BoundedOutput {
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private head: Buffer = Buffer.alloc(0);
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private tail: Buffer = Buffer.alloc(0);
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private dropped = 0;
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push(chunk: Buffer): void {
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let rest = chunk;
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if (this.head.length < KEEP_BYTES) {
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const room = KEEP_BYTES - this.head.length;
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this.head = ownCopy(Buffer.concat([this.head, rest.subarray(0, room)]));
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rest = rest.subarray(room);
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}
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if (rest.length === 0) return;
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const joined = Buffer.concat([this.tail, rest]);
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const overflow = Math.max(0, joined.length - KEEP_BYTES);
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this.dropped += overflow;
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this.tail = ownCopy(joined.subarray(overflow));
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}
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/** Bytes of memory the kept output occupies. */
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retainedBytes(): number {
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return this.head.buffer.byteLength + this.tail.buffer.byteLength;
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}
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text(): string {
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if (this.dropped === 0) return Buffer.concat([this.head, this.tail]).toString("utf8");
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const gap = `\n[... ${this.dropped} bytes of output dropped ...]\n`;
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return `${this.head.toString("utf8")}${gap}${this.tail.toString("utf8")}`;
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}
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}
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/** A standalone allocation, so a small view never pins a large chunk. */
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function ownCopy(view: Buffer): Buffer {
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const copy = Buffer.allocUnsafeSlow(view.length);
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view.copy(copy);
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return copy;
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}
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export function runCommand(workspaceRoot: string, command: string, options: { timeoutMs?: number } = {}): Promise<string> {
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const timeoutMs = options.timeoutMs ?? COMMAND_TIMEOUT_MS;
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return new Promise((resolvePromise) => {
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// Its own process group on POSIX, so the whole tree can be killed at once.
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const child = spawn(command, { shell: true, cwd: workspaceRoot, windowsHide: true, detached: process.platform !== "win32" });
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const output = new BoundedOutput();
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let settled = false;
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const runSignal = currentRunSignal();
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const onStop = (): void => abandon("ERROR: the run was stopped and the command was killed.");
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const finish = (text: string): void => {
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if (settled) return;
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settled = true;
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clearTimeout(timer);
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runSignal?.removeEventListener("abort", onStop);
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resolvePromise(text);
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};
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// Children can outlive the shell and keep the pipes open, so stop reading instead of waiting for close.
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const abandon = (text: string): void => {
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if (settled) return;
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const killFailure = killProcessTree(child.pid);
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child.stdout.destroy();
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child.stderr.destroy();
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finish(killFailure ? `${text} Killing it failed, so it may still be running: ${killFailure}` : text);
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};
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const timer = setTimeout(() => {
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abandon(`ERROR: command timed out after ${timeoutMs / 1000}s and was killed. Partial output:\n${output.text()}`);
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}, timeoutMs);
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runSignal?.addEventListener("abort", onStop, { once: true });
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const collect = (chunk: Buffer): void => output.push(chunk);
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child.stdout.on("data", collect);
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child.stderr.on("data", collect);
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child.on("error", (error) => finish(`ERROR: ${error.message}`));
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child.on("close", (code) => {
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finish(`exit code ${code ?? 0}\n${output.text().trim() || "(no output)"}`);
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});
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});
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}
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/** Kills a process and every process it started; returns why that failed, or null. */
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function killProcessTree(pid: number | undefined): string | null {
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if (pid === undefined) return null;
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console.warn(`[run_command] killing process tree ${pid}`);
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if (process.platform === "win32") {
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const result = spawnSync("taskkill", ["/pid", String(pid), "/T", "/F"], { windowsHide: true, encoding: "utf8" });
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if (result.error) return result.error.message;
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// 128: the process already exited.
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if (result.status !== 0 && result.status !== 128) return (result.stderr || result.stdout || `taskkill exited ${result.status}`).trim();
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return null;
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}
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try {
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process.kill(-pid, "SIGKILL");
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return null;
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} catch (error) {
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// ESRCH: the group already exited.
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if ((error as NodeJS.ErrnoException).code === "ESRCH") return null;
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return (error as Error).message;
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}
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}
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