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AgentCompany/builtin-skills/Video-maker/remotion-best-practices/rules/light-leaks.md
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ZacharyZhang-NY e74dafcd36 Silence render-disposed spam, unbreak bundled skills, drop board wake
Three independently ugly bugs that all fed the same log flood:

* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
  to stderr via `console.error`. When the worker fans a second
  agent-event past a reloading renderer, we produced thousands of
  identical lines and stalled the main loop on stderr I/O. Added a
  `mainFrame.detached` guard so the send is short-circuited before
  Electron's own catch block fires, and installed a targeted filter in
  `suppress-warnings.ts` (now actually imported from the entry point)
  so the specific `console.error("Error sending from webFrameMain:"…)`
  noise never reaches the terminal. Any other payload still surfaces.

* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
  target when an agent replied to `__board__` — `wakeAgentIfPossible`
  then called `db.getAgent("__board__")`, threw, and the dispatcher
  kept repeating on every send. Strip `HUMAN_SENDER_ID` at
  `resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
  heartbeat so a stray caller (future automation fan-out) cannot
  reintroduce the crash.

* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
  diverges from its parent directory. The four bundled `my-writing-style`
  copies declared `name: writing-style-skill`, so every install emitted
  a warning and dropped the skill. They also lived as orphan gitlinks
  (mode 160000 without .gitmodules), and the global `*.md` gitignore
  hid every other SKILL.md from version control. Fixed the frontmatter
  to match the dir, converted the dangling submodules to plain trees,
  and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
  catalogue instead of silently losing it.
2026-04-20 08:13:48 -04:00

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name, description, metadata
name description metadata
light-leaks Light leak overlay effects for Remotion using @remotion/light-leaks.
tags
light-leaks, overlays, effects, transitions

Light Leaks

This only works from Remotion 4.0.415 and up. Use npx remotion versions to check your Remotion version and npx remotion upgrade to upgrade your Remotion version.

<LightLeak> from @remotion/light-leaks renders a WebGL-based light leak effect. It reveals during the first half of its duration and retracts during the second half.

Typically used inside a <TransitionSeries.Overlay> to play over the cut point between two scenes. See the transitions rule for <TransitionSeries> and overlay usage.

Prerequisites

npx remotion add @remotion/light-leaks

Basic usage with TransitionSeries

import { TransitionSeries } from "@remotion/transitions";
import { LightLeak } from "@remotion/light-leaks";

<TransitionSeries>
  <TransitionSeries.Sequence durationInFrames={60}>
    <SceneA />
  </TransitionSeries.Sequence>
  <TransitionSeries.Overlay durationInFrames={30}>
    <LightLeak />
  </TransitionSeries.Overlay>
  <TransitionSeries.Sequence durationInFrames={60}>
    <SceneB />
  </TransitionSeries.Sequence>
</TransitionSeries>;

Props

  • durationInFrames? — defaults to the parent sequence/composition duration. The effect reveals during the first half and retracts during the second half.
  • seed? — determines the shape of the light leak pattern. Different seeds produce different patterns. Default: 0.
  • hueShift? — rotates the hue in degrees (0–360). Default: 0 (yellow-to-orange). 120 = green, 240 = blue.

Customizing the look

import { LightLeak } from "@remotion/light-leaks";

// Blue-tinted light leak with a different pattern
<LightLeak seed={5} hueShift={240} />;

// Green-tinted light leak
<LightLeak seed={2} hueShift={120} />;

Standalone usage

<LightLeak> can also be used outside of <TransitionSeries>, for example as a decorative overlay in any composition:

import { AbsoluteFill } from "remotion";
import { LightLeak } from "@remotion/light-leaks";

const MyComp: React.FC = () => (
  <AbsoluteFill>
    <MyContent />
    <LightLeak durationInFrames={60} seed={3} />
  </AbsoluteFill>
);