Three independently ugly bugs that all fed the same log flood:
* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
to stderr via `console.error`. When the worker fans a second
agent-event past a reloading renderer, we produced thousands of
identical lines and stalled the main loop on stderr I/O. Added a
`mainFrame.detached` guard so the send is short-circuited before
Electron's own catch block fires, and installed a targeted filter in
`suppress-warnings.ts` (now actually imported from the entry point)
so the specific `console.error("Error sending from webFrameMain:"…)`
noise never reaches the terminal. Any other payload still surfaces.
* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
target when an agent replied to `__board__` — `wakeAgentIfPossible`
then called `db.getAgent("__board__")`, threw, and the dispatcher
kept repeating on every send. Strip `HUMAN_SENDER_ID` at
`resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
heartbeat so a stray caller (future automation fan-out) cannot
reintroduce the crash.
* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
diverges from its parent directory. The four bundled `my-writing-style`
copies declared `name: writing-style-skill`, so every install emitted
a warning and dropped the skill. They also lived as orphan gitlinks
(mode 160000 without .gitmodules), and the global `*.md` gitignore
hid every other SKILL.md from version control. Fixed the frontmatter
to match the dir, converted the dangling submodules to plain trees,
and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
catalogue instead of silently losing it.
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2.3 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| light-leaks | Light leak overlay effects for Remotion using @remotion/light-leaks. |
|
Light Leaks
This only works from Remotion 4.0.415 and up. Use npx remotion versions to check your Remotion version and npx remotion upgrade to upgrade your Remotion version.
<LightLeak> from @remotion/light-leaks renders a WebGL-based light leak effect. It reveals during the first half of its duration and retracts during the second half.
Typically used inside a <TransitionSeries.Overlay> to play over the cut point between two scenes. See the transitions rule for <TransitionSeries> and overlay usage.
Prerequisites
npx remotion add @remotion/light-leaks
Basic usage with TransitionSeries
import { TransitionSeries } from "@remotion/transitions";
import { LightLeak } from "@remotion/light-leaks";
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={60}>
<SceneA />
</TransitionSeries.Sequence>
<TransitionSeries.Overlay durationInFrames={30}>
<LightLeak />
</TransitionSeries.Overlay>
<TransitionSeries.Sequence durationInFrames={60}>
<SceneB />
</TransitionSeries.Sequence>
</TransitionSeries>;
Props
durationInFrames?— defaults to the parent sequence/composition duration. The effect reveals during the first half and retracts during the second half.seed?— determines the shape of the light leak pattern. Different seeds produce different patterns. Default:0.hueShift?— rotates the hue in degrees (0–360). Default:0(yellow-to-orange).120= green,240= blue.
Customizing the look
import { LightLeak } from "@remotion/light-leaks";
// Blue-tinted light leak with a different pattern
<LightLeak seed={5} hueShift={240} />;
// Green-tinted light leak
<LightLeak seed={2} hueShift={120} />;
Standalone usage
<LightLeak> can also be used outside of <TransitionSeries>, for example as a decorative overlay in any composition:
import { AbsoluteFill } from "remotion";
import { LightLeak } from "@remotion/light-leaks";
const MyComp: React.FC = () => (
<AbsoluteFill>
<MyContent />
<LightLeak durationInFrames={60} seed={3} />
</AbsoluteFill>
);