Three independently ugly bugs that all fed the same log flood:
* Electron's `WebFrameMain.send` writes every "Render frame was disposed"
to stderr via `console.error`. When the worker fans a second
agent-event past a reloading renderer, we produced thousands of
identical lines and stalled the main loop on stderr I/O. Added a
`mainFrame.detached` guard so the send is short-circuited before
Electron's own catch block fires, and installed a targeted filter in
`suppress-warnings.ts` (now actually imported from the entry point)
so the specific `console.error("Error sending from webFrameMain:"…)`
noise never reaches the terminal. Any other payload still surfaces.
* `dispatchAgentMessage` accepted the human-reader sentinel as a wake
target when an agent replied to `__board__` — `wakeAgentIfPossible`
then called `db.getAgent("__board__")`, threw, and the dispatcher
kept repeating on every send. Strip `HUMAN_SENDER_ID` at
`resolveMessageWakeTargets`, and keep a defense-in-depth guard in the
heartbeat so a stray caller (future automation fan-out) cannot
reintroduce the crash.
* Pi's skills loader rejects any SKILL.md whose frontmatter `name`
diverges from its parent directory. The four bundled `my-writing-style`
copies declared `name: writing-style-skill`, so every install emitted
a warning and dropped the skill. They also lived as orphan gitlinks
(mode 160000 without .gitmodules), and the global `*.md` gitignore
hid every other SKILL.md from version control. Fixed the frontmatter
to match the dir, converted the dangling submodules to plain trees,
and allowlisted `builtin-skills/**/*.md` so a fresh clone carries the
catalogue instead of silently losing it.
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Unreal Engine packaging icons (optional target)
What UE typically expects
- Windows: a multi-resolution
.ico(commonly max 256×256) - macOS: an
.icns(UE may require.icnseven if Apple has moved toward asset catalogs) - Linux: usually a
.png(commonly 256×256)
What this skill generates
Using --targets ue, the script outputs:
ue/windows/icon.ico(multi-size)ue/mac/AppIcon.iconset/(iconset PNGs)ue/linux/icon-256.png,ue/linux/icon-512.png
Creating .icns (macOS)
Creating .icns is easiest on macOS with iconutil.
- Input: the
AppIcon.iconset/folder - Output:
AppIcon.icns
If you’re not on macOS, keep the .iconset in source control and generate .icns on a Mac build machine.
Quality reminder
Even if a single “master” PNG exists, small sizes often need a simplified design. If your 16×16 looks mushy, create a simplified icon variant and regenerate.