Files
CrychicUI/kit/kit.go
T
ZacharyZhang-NYandClaude Opus 5.5 4efaf2680f Add layout components 0001-0025
Stack through StickyHeader, with behavior tests and gallery demos.
kit gains Arrive, Settle (paint-time layout check) and Shade.
Several actions return named ui.Element results; mygo vet forbids
elements in structs.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 02:49:32 -04:00

106 lines
2.5 KiB
Go

// Package kit holds helpers three or more components share.
package kit
import (
"log/slog"
"slices"
"time"
"git.zacharyzhang.com/ZacharyZhang-NY/CrychicUI/sound"
"github.com/egoist/mygo/ui"
)
// Press shrinks e while it is pressed.
func Press(e ui.Element) ui.Element {
p := ui.Pose{}
if e.Pressed() {
p.Scale = 0.97
}
return e.AnimatePose(p, ui.Snappy)
}
// Lift raises e 2 DIP while it is hovered.
func Lift(e ui.Element) ui.Element {
p := ui.Pose{}
if e.Hovered() {
p.Y = -2
}
return e.AnimatePose(p, ui.Snappy)
}
// Arrive eases from a pose to rest on first build.
func Arrive(e ui.Element, from ui.Pose, delay time.Duration) ui.Element {
p := e.Keyframes("crychic.arrive", []ui.Keyframe{{Value: 1}, {At: 200 * time.Millisecond, Value: 0, Ease: ui.EaseOut}},
ui.KeyframeOptions{Delay: delay})
s := from.Scale
if s == 0 {
s = 1
}
k := 1 + (s-1)*p
return e.Translate(from.X*p, from.Y*p).Scale(k, k).Opacity(1 - from.Fade*p)
}
var popSpring = ui.Bouncy
var (
// Enter fades an element in from 4 DIP below.
Enter = ui.ElementTransition{
Duration: 160 * time.Millisecond,
Enter: &ui.Motion{Y: 4},
Exit: &ui.Motion{Y: 4},
}
// Pop scales an element in and out with a bounce.
Pop = ui.ElementTransition{
Animation: &popSpring,
Enter: &ui.Motion{Scale: 0.9},
Exit: &ui.Motion{Scale: 0.9},
}
)
// Clicked reports e.Clicked and plays cue when true.
func Clicked(e ui.Element, cue sound.Cue) bool {
if !e.Clicked() {
return false
}
sound.Play(cue)
return true
}
// Changed reports e.Changed and plays cue when true.
func Changed(e ui.Element, cue sound.Cue) bool {
if !e.Changed() {
return false
}
sound.Play(cue)
return true
}
// Card returns the shared card surface.
func Card(c *ui.Context) ui.Element {
t := c.Theme()
return ui.Column(c).Background(t.Background).Border(1, t.Border).Radius(t.Radius).
Shadow(0, 1, 3, 0, Shade(0.06))
}
// Settle rebuilds when e's laid-out read differs from used.
func Settle(c *ui.Context, e ui.Element, used []float32, read func() []float32) {
e.DrawOver(func(*ui.Painter, ui.Rect) {
if !slices.Equal(read(), used) {
c.Invalidate()
}
})
}
// Shade is black at alpha a, for shadows.
func Shade(a float32) ui.Color { return ui.RGBA(0, 0, 0, a) }
// Muted returns secondary text.
func Muted(c *ui.Context, s string) ui.Element {
return ui.Text(c, s).TextColor(c.Theme().TextMuted)
}
// Log records a component state change at debug level.
func Log(component, event string, args ...any) {
slog.Debug("crychic: "+component+" "+event, args...)
}